0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
16 lines
754 B
XML
16 lines
754 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CameraFeed" inherits="Reference" version="4.0">
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<brief_description>
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A camera feed gives you access to a single physical camera attached to your device.
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</brief_description>
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<description>
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
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[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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