0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
95 lines
3.6 KiB
XML
95 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorPickerButton" inherits="Button" version="4.0">
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<brief_description>
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Button that pops out a [ColorPicker].
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</brief_description>
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<description>
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Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_picker">
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<return type="ColorPicker">
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</return>
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<description>
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Returns the [ColorPicker] that this node toggles.
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</description>
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</method>
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<method name="get_popup">
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<return type="PopupPanel">
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</return>
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<description>
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Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
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</description>
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</method>
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</methods>
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<members>
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<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color( 0, 0, 0, 1 )">
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The currently selected color.
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</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
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If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
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</members>
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<signals>
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<signal name="color_changed">
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Emitted when the color changes.
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</description>
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</signal>
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<signal name="picker_created">
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<description>
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Emitted when the [ColorPicker] is created (the button is pressed for the first time).
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</description>
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</signal>
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<signal name="popup_closed">
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<description>
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Emitted when the [ColorPicker] is closed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="bg" type="Texture2D">
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The background of the color preview rect on the button.
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</theme_item>
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<theme_item name="disabled" type="StyleBox">
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[StyleBox] used when the [ColorPickerButton] is disabled.
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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[StyleBox] used when the [ColorPickerButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
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</theme_item>
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<theme_item name="font" type="Font">
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[Font] of the [ColorPickerButton]'s text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
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Default text [Color] of the [ColorPickerButton].
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</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
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Text [Color] used when the [ColorPickerButton] is disabled.
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</theme_item>
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<theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )">
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Text [Color] used when the [ColorPickerButton] is being hovered.
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</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
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Text [Color] used when the [ColorPickerButton] is being pressed.
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</theme_item>
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<theme_item name="hover" type="StyleBox">
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[StyleBox] used when the [ColorPickerButton] is being hovered.
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</theme_item>
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<theme_item name="hseparation" type="int" default="2">
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The horizontal space between [ColorPickerButton]'s icon and text.
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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Default [StyleBox] for the [ColorPickerButton].
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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[StyleBox] used when the [ColorPickerButton] is being pressed.
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</theme_item>
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</theme_items>
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</class>
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