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effects
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
environment
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Use Vector* component-wise min/max/clamp functions where applicable
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2024-03-20 13:47:42 +01:00 |
forward_clustered
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Merge pull request #88830 from beiller/bugfix/taa_xr_fix
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2024-03-26 13:45:10 +01:00 |
forward_mobile
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Can't use subpasses when we're using Canvas background mode in Mobile
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2024-04-04 15:59:11 +11:00 |
shaders
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Consistantly use USE_MULTIVIEW as the define in shaders
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2024-03-11 14:40:00 +11:00 |
spirv-reflect
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storage_rd
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Merge pull request #89531 from sullyscience/fix-resource-leaks
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2024-03-24 01:16:48 +01:00 |
cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_render_rd.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
renderer_compositor_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_compositor_rd.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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2024-03-07 17:40:49 +01:00 |
renderer_scene_render_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
SCsub
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shader_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |