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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_storage.cpp
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
light_storage.h
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
material_storage.cpp
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Notify mesh surface when render_priority changes
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2023-02-13 18:09:33 -08:00 |
material_storage.h
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More codespell fixes, do more changes from previous ignore list
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2023-02-01 12:11:36 +01:00 |
mesh_storage.cpp
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Fix MultiMesh visible_instance_count being ignored after the first frame
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2023-02-03 11:40:39 -08:00 |
mesh_storage.h
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
particles_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Fixing issues with SSIL artifacts
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2023-02-24 16:13:18 +11:00 |
render_scene_buffers_rd.h
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Add layer slice support to render device and render buffers
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2023-02-03 09:48:56 +11:00 |
render_scene_data_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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texture_storage.cpp
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Use MSAA 2D texture in multipass tonemapper
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2023-03-01 18:59:59 +11:00 |
texture_storage.h
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Use MSAA 2D texture in multipass tonemapper
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2023-03-01 18:59:59 +11:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |