d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
100 lines
4 KiB
C++
100 lines
4 KiB
C++
/**************************************************************************/
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/* gl_manager_macos_legacy.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GL_MANAGER_MACOS_LEGACY_H
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#define GL_MANAGER_MACOS_LEGACY_H
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#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
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#include "core/error/error_list.h"
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#include "core/os/os.h"
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#include "core/templates/local_vector.h"
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#include "servers/display_server.h"
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#import <AppKit/AppKit.h>
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#import <ApplicationServices/ApplicationServices.h>
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#import <CoreVideo/CoreVideo.h>
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class GLManager_MacOS {
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public:
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enum ContextType {
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GLES_3_0_COMPATIBLE,
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};
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private:
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struct GLWindow {
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int width = 0;
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int height = 0;
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id window_view = nullptr;
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NSOpenGLContext *context = nullptr;
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};
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RBMap<DisplayServer::WindowID, GLWindow> windows;
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NSOpenGLContext *shared_context = nullptr;
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DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID;
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Error create_context(GLWindow &win);
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bool use_vsync = false;
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ContextType context_type;
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public:
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Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
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void window_destroy(DisplayServer::WindowID p_window_id);
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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int window_get_width(DisplayServer::WindowID p_window_id = 0);
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int window_get_height(DisplayServer::WindowID p_window_id = 0);
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void release_current();
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void make_current();
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void swap_buffers();
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void window_make_current(DisplayServer::WindowID p_window_id);
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void window_update(DisplayServer::WindowID p_window_id);
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void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
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Error initialize();
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void set_use_vsync(bool p_use);
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bool is_using_vsync() const;
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NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
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GLManager_MacOS(ContextType p_context_type);
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~GLManager_MacOS();
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};
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#endif // MACOS_ENABLED && GLES3_ENABLED
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#endif // GL_MANAGER_MACOS_LEGACY_H
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