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effects
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Merge pull request #81074 from DarioSamo/flip-motion-vectors
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2023-08-29 12:46:44 +02:00 |
environment
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Draw sky as a fullscreen triangle
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2023-08-05 17:55:43 -03:00 |
forward_clustered
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Flip convention of motion vector to point from current pixel to the previous pixel.
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2023-08-28 09:30:20 -03:00 |
forward_mobile
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Fix missing decal mask in mobile renderer
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2023-08-23 11:14:10 +10:00 |
blit.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
canvas.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
samplers_inc.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
scene_data_inc.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
scene_forward_lights_inc.glsl
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
SCsub
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |