virtualx-engine/misc/dist
Hugo Locurcio fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
..
document_icons File icons: separate icons for gdscript, resource, scene and projects. 2018-12-06 15:16:36 +02:00
html Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
ios_xcode Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets 2020-06-19 09:59:38 +02:00
linux Request the dedicated GPU when starting Godot from the .desktop file 2020-05-06 21:09:40 +02:00
osx_template.app/Contents Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets 2020-06-19 09:59:38 +02:00
osx_tools.app/Contents SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
shell Add a fish shell completion file for the Godot editor 2020-02-16 17:44:03 +01:00
uwp_template Change old Godot logo/splash screen in UWP assets 2018-11-27 20:09:56 +01:00
project_icon.svg