d86de6c98e
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
194 lines
6.1 KiB
Python
194 lines
6.1 KiB
Python
#!/usr/bin/env python
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Import("env")
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import core_builders
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import make_binders
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from platform_methods import run_in_subprocess
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env.core_sources = []
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# Generate AES256 script encryption key
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import os
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
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e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
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txt = ""
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ec_valid = True
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if len(e) != 64:
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ec_valid = False
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else:
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for i in range(len(e) >> 1):
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if i > 0:
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txt += ","
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txts = "0x" + e[i * 2 : i * 2 + 2]
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try:
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int(txts, 16)
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except:
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ec_valid = False
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txt += txts
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if not ec_valid:
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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print("Invalid AES256 encryption key, not 64 bits hex: " + e)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("script_encryption_key.gen.cpp", "w") as f:
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f.write('#include "core/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
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# Add required thirdparty code.
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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# Misc thirdparty code: header paths are hardcoded, we don't need to append
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# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
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thirdparty_misc_dir = "#thirdparty/misc/"
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thirdparty_misc_sources = [
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# C sources
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"fastlz.c",
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"r128.c",
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"smaz.c",
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# C++ sources
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"pcg.cpp",
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"triangulator.cpp",
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"clipper.cpp",
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]
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
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# Zlib library, can be unbundled
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if env["builtin_zlib"]:
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thirdparty_zlib_dir = "#thirdparty/zlib/"
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thirdparty_zlib_sources = [
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"adler32.c",
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"compress.c",
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"crc32.c",
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"deflate.c",
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"infback.c",
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"inffast.c",
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"inflate.c",
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"inftrees.c",
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"trees.c",
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"uncompr.c",
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"zutil.c",
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]
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thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
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env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
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# Needs to be available in main env too
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env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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if env["target"] == "debug":
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env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
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# Minizip library, could be unbundled in theory
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# However, our version has some custom modifications, so it won't compile with the system one
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thirdparty_minizip_dir = "#thirdparty/minizip/"
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thirdparty_minizip_sources = [
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"ioapi.c",
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"unzip.c",
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"zip.c",
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]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
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# Zstd library, can be unbundled in theory
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# though we currently use some private symbols
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# https://github.com/godotengine/godot/issues/17374
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if env["builtin_zstd"]:
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/debug.c",
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"common/entropy_common.c",
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"common/error_private.c",
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"common/fse_decompress.c",
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"common/pool.c",
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"common/threading.c",
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"common/xxhash.c",
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"common/zstd_common.c",
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"compress/fse_compress.c",
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"compress/hist.c",
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"compress/huf_compress.c",
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"compress/zstd_compress.c",
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"compress/zstd_double_fast.c",
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"compress/zstd_fast.c",
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"compress/zstd_lazy.c",
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"compress/zstd_ldm.c",
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"compress/zstd_opt.c",
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"compress/zstdmt_compress.c",
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"compress/zstd_compress_literals.c",
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"compress/zstd_compress_sequences.c",
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"decompress/huf_decompress.c",
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"decompress/zstd_ddict.c",
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"decompress/zstd_decompress_block.c",
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"decompress/zstd_decompress.c",
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]
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
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env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
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env.Prepend(CPPPATH=thirdparty_zstd_dir)
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# Also needed in main env includes will trigger warnings
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env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
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# Godot's own sources
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env.add_source_files(env.core_sources, "*.cpp")
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# Certificates
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env.Depends(
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"#core/io/certs_compressed.gen.h",
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["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
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)
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env.CommandNoCache(
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"#core/io/certs_compressed.gen.h",
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"#thirdparty/certs/ca-certificates.crt",
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env.Run(core_builders.make_certs_header, "Building ca-certificates header."),
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)
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# Make binders
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env.CommandNoCache(
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["method_bind.gen.inc", "method_bind_ext.gen.inc", "method_bind_free_func.gen.inc"],
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"make_binders.py",
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env.Run(make_binders.run, "Generating method binders."),
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)
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# Authors
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env.Depends("#core/authors.gen.h", "../AUTHORS.md")
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env.CommandNoCache(
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"#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header."),
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)
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# Donors
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env.Depends("#core/donors.gen.h", "../DONORS.md")
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env.CommandNoCache(
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"#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header."),
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)
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# License
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env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
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env.CommandNoCache(
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"#core/license.gen.h",
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["../COPYRIGHT.txt", "../LICENSE.txt"],
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env.Run(core_builders.make_license_header, "Generating license header."),
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)
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# Chain load SCsubs
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SConscript("os/SCsub")
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SConscript("math/SCsub")
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SConscript("crypto/SCsub")
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SConscript("io/SCsub")
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SConscript("debugger/SCsub")
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SConscript("input/SCsub")
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SConscript("bind/SCsub")
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# Build it all as a library
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lib = env.add_library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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