virtualx-engine/modules/mono/editor
Rémi Verschelde 9efd555c58
Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj
[3.2] C#: Hide Build button if there's no solution to build
2020-09-04 08:20:06 +02:00
..
Godot.NET.Sdk 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
GodotTools Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj 2020-09-04 08:20:06 +02:00
bindings_generator.cpp 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
bindings_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
code_completion.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
code_completion.h [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
csharp_project.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 02:01:38 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00