ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
101 lines
4.2 KiB
C++
101 lines
4.2 KiB
C++
/*************************************************************************/
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/* crypto.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CRYPTO_H
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#define CRYPTO_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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class CryptoKey : public Resource {
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GDCLASS(CryptoKey, Resource);
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protected:
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static void _bind_methods();
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static CryptoKey *(*_create)();
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public:
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static CryptoKey *create();
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virtual Error load(String p_path) = 0;
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virtual Error save(String p_path) = 0;
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};
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class X509Certificate : public Resource {
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GDCLASS(X509Certificate, Resource);
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protected:
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static void _bind_methods();
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static X509Certificate *(*_create)();
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public:
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static X509Certificate *create();
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virtual Error load(String p_path) = 0;
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virtual Error load_from_memory(const uint8_t *p_buffer, int p_len) = 0;
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virtual Error save(String p_path) = 0;
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};
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class Crypto : public Reference {
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GDCLASS(Crypto, Reference);
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protected:
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static void _bind_methods();
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static Crypto *(*_create)();
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static void (*_load_default_certificates)(String p_path);
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public:
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static Crypto *create();
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static void load_default_certificates(String p_path);
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virtual PackedByteArray generate_random_bytes(int p_bytes);
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virtual Ref<CryptoKey> generate_rsa(int p_bytes);
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virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after);
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Crypto();
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};
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class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class ResourceFormatSaverCrypto : public ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const RES &p_resource) const;
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};
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#endif // CRYPTO_H
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