virtualx-engine/editor/plugins/dedicated_server_export_plugin.h
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00

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/**************************************************************************/
/* dedicated_server_export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H
#define DEDICATED_SERVER_EXPORT_PLUGIN_H
#include "editor/export/editor_export.h"
class DedicatedServerExportPlugin : public EditorExportPlugin {
private:
EditorExportPreset::FileExportMode current_export_mode;
EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path);
protected:
String get_name() const override { return "DedicatedServer"; }
PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override;
uint64_t _get_customization_configuration_hash() const override;
bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
Node *_customize_scene(Node *p_root, const String &p_path) override;
Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;
void _end_customize_scenes() override;
void _end_customize_resources() override;
};
#endif // DEDICATED_SERVER_EXPORT_PLUGIN_H