virtualx-engine/scene
JFonS 9f2f7ee5eb Return correct mesh format for PrimitiveMesh.
The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
2020-03-10 13:08:17 +01:00
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2d Fix inverted use of Camera2D.offset_v 2020-02-29 16:50:33 -07:00
3d Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
animation Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gui Improve UX of drive letters 2020-03-03 10:38:34 +01:00
main Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
resources Return correct mesh format for PrimitiveMesh. 2020-03-10 13:08:17 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00