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- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup. |
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.. | ||
GodotSharpTools | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
csharp_project.cpp | ||
csharp_project.h | ||
godotsharp_builds.cpp | ||
godotsharp_builds.h | ||
godotsharp_editor.cpp | ||
godotsharp_editor.h | ||
mono_bottom_panel.cpp | ||
mono_bottom_panel.h | ||
mono_build_info.h | ||
monodevelop_instance.cpp | ||
monodevelop_instance.h | ||
net_solution.cpp | ||
net_solution.h |