virtualx-engine/modules/mono/editor
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
Godot.NET.Sdk C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
GodotTools Mono: Add extra WASM framework assemblies on game export 2020-12-14 20:55:29 +01:00
bindings_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bindings_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
code_completion.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_class_parser.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_class_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00