9bd5315d30
Changes the default skybox to avoid the blue shade
570 lines
17 KiB
C++
570 lines
17 KiB
C++
/*************************************************************************/
|
|
/* sky_box.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "sky_box.h"
|
|
#include "io/image_loader.h"
|
|
|
|
void Sky::set_radiance_size(RadianceSize p_size) {
|
|
ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
|
|
|
|
radiance_size = p_size;
|
|
_radiance_changed();
|
|
}
|
|
|
|
Sky::RadianceSize Sky::get_radiance_size() const {
|
|
|
|
return radiance_size;
|
|
}
|
|
|
|
void Sky::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
|
|
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
|
|
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_128);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_256);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_512);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
|
|
BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
|
|
}
|
|
|
|
Sky::Sky() {
|
|
radiance_size = RADIANCE_SIZE_512;
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
|
|
void PanoramaSky::_radiance_changed() {
|
|
|
|
if (panorama.is_valid()) {
|
|
static const int size[RADIANCE_SIZE_MAX] = {
|
|
32, 64, 128, 256, 512, 1024, 2048
|
|
};
|
|
VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]);
|
|
}
|
|
}
|
|
|
|
void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) {
|
|
|
|
panorama = p_panorama;
|
|
|
|
if (panorama.is_valid()) {
|
|
|
|
_radiance_changed();
|
|
|
|
} else {
|
|
VS::get_singleton()->sky_set_texture(sky, RID(), 0);
|
|
}
|
|
}
|
|
|
|
Ref<Texture> PanoramaSky::get_panorama() const {
|
|
|
|
return panorama;
|
|
}
|
|
|
|
RID PanoramaSky::get_rid() const {
|
|
|
|
return sky;
|
|
}
|
|
|
|
void PanoramaSky::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSky::set_panorama);
|
|
ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSky::get_panorama);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_panorama", "get_panorama");
|
|
}
|
|
|
|
PanoramaSky::PanoramaSky() {
|
|
|
|
sky = VS::get_singleton()->sky_create();
|
|
}
|
|
|
|
PanoramaSky::~PanoramaSky() {
|
|
|
|
VS::get_singleton()->free(sky);
|
|
}
|
|
//////////////////////////////////
|
|
|
|
void ProceduralSky::_radiance_changed() {
|
|
|
|
if (update_queued)
|
|
return; //do nothing yet
|
|
|
|
static const int size[RADIANCE_SIZE_MAX] = {
|
|
32, 64, 128, 256, 512, 1024, 2048
|
|
};
|
|
VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
|
|
}
|
|
|
|
Ref<Image> ProceduralSky::_generate_sky() {
|
|
|
|
update_queued = false;
|
|
|
|
PoolVector<uint8_t> imgdata;
|
|
|
|
static const int size[TEXTURE_SIZE_MAX] = {
|
|
256, 512, 1024, 2048, 4096
|
|
};
|
|
|
|
int w = size[texture_size];
|
|
int h = w / 2;
|
|
|
|
imgdata.resize(w * h * 4); //RGBE
|
|
|
|
{
|
|
PoolVector<uint8_t>::Write dataw = imgdata.write();
|
|
|
|
uint32_t *ptr = (uint32_t *)dataw.ptr();
|
|
|
|
Color sky_top_linear = sky_top_color.to_linear();
|
|
Color sky_horizon_linear = sky_horizon_color.to_linear();
|
|
|
|
Color ground_bottom_linear = ground_bottom_color.to_linear();
|
|
Color ground_horizon_linear = ground_horizon_color.to_linear();
|
|
|
|
//Color sun_linear = sun_color.to_linear();
|
|
|
|
Vector3 sun(0, 0, -1);
|
|
|
|
sun = Basis(Vector3(1, 0, 0), Math::deg2rad(sun_latitude)).xform(sun);
|
|
sun = Basis(Vector3(0, 1, 0), Math::deg2rad(sun_longitude)).xform(sun);
|
|
|
|
sun.normalize();
|
|
|
|
for (int i = 0; i < w; i++) {
|
|
|
|
float u = float(i) / (w - 1);
|
|
float phi = u * 2.0 * Math_PI;
|
|
|
|
for (int j = 0; j < h; j++) {
|
|
|
|
float v = float(j) / (h - 1);
|
|
float theta = v * Math_PI;
|
|
|
|
Vector3 normal(
|
|
Math::sin(phi) * Math::sin(theta) * -1.0,
|
|
Math::cos(theta),
|
|
Math::cos(phi) * Math::sin(theta) * -1.0);
|
|
|
|
normal.normalize();
|
|
|
|
float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0));
|
|
|
|
Color color;
|
|
|
|
if (normal.y < 0) {
|
|
//ground
|
|
|
|
float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
|
|
color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
|
|
} else {
|
|
float c = v_angle / (Math_PI * 0.5);
|
|
color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
|
|
|
|
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
|
|
|
|
if (sun_angle < sun_angle_min) {
|
|
color = color.blend(sun_color);
|
|
} else if (sun_angle < sun_angle_max) {
|
|
|
|
float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
|
|
c2 = Math::ease(c2, sun_curve);
|
|
|
|
color = color.blend(sun_color).linear_interpolate(color, c2);
|
|
}
|
|
}
|
|
|
|
ptr[j * w + i] = color.to_rgbe9995();
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(w, h, false, Image::FORMAT_RGBE9995, imgdata);
|
|
|
|
return image;
|
|
}
|
|
|
|
void ProceduralSky::set_sky_top_color(const Color &p_sky_top) {
|
|
|
|
sky_top_color = p_sky_top;
|
|
_queue_update();
|
|
}
|
|
|
|
Color ProceduralSky::get_sky_top_color() const {
|
|
|
|
return sky_top_color;
|
|
}
|
|
|
|
void ProceduralSky::set_sky_horizon_color(const Color &p_sky_horizon) {
|
|
|
|
sky_horizon_color = p_sky_horizon;
|
|
_queue_update();
|
|
}
|
|
Color ProceduralSky::get_sky_horizon_color() const {
|
|
|
|
return sky_horizon_color;
|
|
}
|
|
|
|
void ProceduralSky::set_sky_curve(float p_curve) {
|
|
|
|
sky_curve = p_curve;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sky_curve() const {
|
|
|
|
return sky_curve;
|
|
}
|
|
|
|
void ProceduralSky::set_sky_energy(float p_energy) {
|
|
|
|
sky_energy = p_energy;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sky_energy() const {
|
|
|
|
return sky_energy;
|
|
}
|
|
|
|
void ProceduralSky::set_ground_bottom_color(const Color &p_ground_bottom) {
|
|
|
|
ground_bottom_color = p_ground_bottom;
|
|
_queue_update();
|
|
}
|
|
Color ProceduralSky::get_ground_bottom_color() const {
|
|
|
|
return ground_bottom_color;
|
|
}
|
|
|
|
void ProceduralSky::set_ground_horizon_color(const Color &p_ground_horizon) {
|
|
|
|
ground_horizon_color = p_ground_horizon;
|
|
_queue_update();
|
|
}
|
|
Color ProceduralSky::get_ground_horizon_color() const {
|
|
|
|
return ground_horizon_color;
|
|
}
|
|
|
|
void ProceduralSky::set_ground_curve(float p_curve) {
|
|
|
|
ground_curve = p_curve;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_ground_curve() const {
|
|
|
|
return ground_curve;
|
|
}
|
|
|
|
void ProceduralSky::set_ground_energy(float p_energy) {
|
|
|
|
ground_energy = p_energy;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_ground_energy() const {
|
|
|
|
return ground_energy;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_color(const Color &p_sun) {
|
|
|
|
sun_color = p_sun;
|
|
_queue_update();
|
|
}
|
|
Color ProceduralSky::get_sun_color() const {
|
|
|
|
return sun_color;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_latitude(float p_angle) {
|
|
|
|
sun_latitude = p_angle;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_latitude() const {
|
|
|
|
return sun_latitude;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_longitude(float p_angle) {
|
|
|
|
sun_longitude = p_angle;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_longitude() const {
|
|
|
|
return sun_longitude;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_angle_min(float p_angle) {
|
|
|
|
sun_angle_min = p_angle;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_angle_min() const {
|
|
|
|
return sun_angle_min;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_angle_max(float p_angle) {
|
|
|
|
sun_angle_max = p_angle;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_angle_max() const {
|
|
|
|
return sun_angle_max;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_curve(float p_curve) {
|
|
|
|
sun_curve = p_curve;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_curve() const {
|
|
|
|
return sun_curve;
|
|
}
|
|
|
|
void ProceduralSky::set_sun_energy(float p_energy) {
|
|
|
|
sun_energy = p_energy;
|
|
_queue_update();
|
|
}
|
|
float ProceduralSky::get_sun_energy() const {
|
|
|
|
return sun_energy;
|
|
}
|
|
|
|
void ProceduralSky::set_texture_size(TextureSize p_size) {
|
|
ERR_FAIL_INDEX(p_size, TEXTURE_SIZE_MAX);
|
|
|
|
texture_size = p_size;
|
|
_queue_update();
|
|
}
|
|
ProceduralSky::TextureSize ProceduralSky::get_texture_size() const {
|
|
return texture_size;
|
|
}
|
|
|
|
RID ProceduralSky::get_rid() const {
|
|
return sky;
|
|
}
|
|
|
|
void ProceduralSky::_update_sky() {
|
|
|
|
bool use_thread = true;
|
|
if (first_time) {
|
|
use_thread = false;
|
|
first_time = false;
|
|
}
|
|
#ifdef NO_THREADS
|
|
use_thread = false;
|
|
#endif
|
|
if (use_thread) {
|
|
|
|
if (!sky_thread) {
|
|
sky_thread = Thread::create(_thread_function, this);
|
|
regen_queued = false;
|
|
} else {
|
|
regen_queued = true;
|
|
}
|
|
|
|
} else {
|
|
Ref<Image> image = _generate_sky();
|
|
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
|
|
VS::get_singleton()->texture_set_data(texture, image);
|
|
_radiance_changed();
|
|
}
|
|
}
|
|
|
|
void ProceduralSky::_queue_update() {
|
|
|
|
if (update_queued)
|
|
return;
|
|
|
|
update_queued = true;
|
|
call_deferred("_update_sky");
|
|
}
|
|
|
|
void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
|
|
|
|
VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
|
|
VS::get_singleton()->texture_set_data(texture, p_image);
|
|
_radiance_changed();
|
|
Thread::wait_to_finish(sky_thread);
|
|
memdelete(sky_thread);
|
|
sky_thread = NULL;
|
|
if (regen_queued) {
|
|
sky_thread = Thread::create(_thread_function, this);
|
|
regen_queued = false;
|
|
}
|
|
}
|
|
|
|
void ProceduralSky::_thread_function(void *p_ud) {
|
|
|
|
ProceduralSky *psky = (ProceduralSky *)p_ud;
|
|
psky->call_deferred("_thread_done", psky->_generate_sky());
|
|
}
|
|
|
|
void ProceduralSky::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_sky"), &ProceduralSky::_update_sky);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSky::set_sky_top_color);
|
|
ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSky::get_sky_top_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_horizon_color", "color"), &ProceduralSky::set_sky_horizon_color);
|
|
ClassDB::bind_method(D_METHOD("get_sky_horizon_color"), &ProceduralSky::get_sky_horizon_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSky::set_sky_curve);
|
|
ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSky::get_sky_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSky::set_sky_energy);
|
|
ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSky::get_sky_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSky::set_ground_bottom_color);
|
|
ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSky::get_ground_bottom_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ground_horizon_color", "color"), &ProceduralSky::set_ground_horizon_color);
|
|
ClassDB::bind_method(D_METHOD("get_ground_horizon_color"), &ProceduralSky::get_ground_horizon_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSky::set_ground_curve);
|
|
ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSky::get_ground_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSky::set_ground_energy);
|
|
ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSky::get_ground_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_color", "color"), &ProceduralSky::set_sun_color);
|
|
ClassDB::bind_method(D_METHOD("get_sun_color"), &ProceduralSky::get_sun_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_latitude", "degrees"), &ProceduralSky::set_sun_latitude);
|
|
ClassDB::bind_method(D_METHOD("get_sun_latitude"), &ProceduralSky::get_sun_latitude);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_longitude", "degrees"), &ProceduralSky::set_sun_longitude);
|
|
ClassDB::bind_method(D_METHOD("get_sun_longitude"), &ProceduralSky::get_sun_longitude);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSky::set_sun_angle_min);
|
|
ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSky::get_sun_angle_min);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSky::set_sun_angle_max);
|
|
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSky::get_sun_angle_max);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSky::set_sun_curve);
|
|
ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSky::get_sun_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sun_energy", "energy"), &ProceduralSky::set_sun_energy);
|
|
ClassDB::bind_method(D_METHOD("get_sun_energy"), &ProceduralSky::get_sun_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_texture_size", "size"), &ProceduralSky::set_texture_size);
|
|
ClassDB::bind_method(D_METHOD("get_texture_size"), &ProceduralSky::get_texture_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &ProceduralSky::_thread_done);
|
|
|
|
ADD_GROUP("Sky", "sky_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color"), "set_sky_top_color", "get_sky_top_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color"), "set_sky_horizon_color", "get_sky_horizon_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
|
|
|
|
ADD_GROUP("Ground", "ground_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color"), "set_ground_bottom_color", "get_ground_bottom_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color"), "set_ground_horizon_color", "get_ground_horizon_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
|
|
|
|
ADD_GROUP("Sun", "sun_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sun_color"), "set_sun_color", "get_sun_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_latitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_latitude", "get_sun_latitude");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_longitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_longitude", "get_sun_longitude");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
|
|
|
|
ADD_GROUP("Texture", "texture_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
|
|
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_256);
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_512);
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_1024);
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_2048);
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_4096);
|
|
BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
|
|
}
|
|
|
|
ProceduralSky::ProceduralSky() {
|
|
|
|
sky = VS::get_singleton()->sky_create();
|
|
texture = VS::get_singleton()->texture_create();
|
|
|
|
update_queued = false;
|
|
sky_top_color = Color::hex(0xa5d6f1ff);
|
|
sky_horizon_color = Color::hex(0xd6eafaff);
|
|
sky_curve = 0.09;
|
|
sky_energy = 1;
|
|
|
|
ground_bottom_color = Color::hex(0x282f36ff);
|
|
ground_horizon_color = Color::hex(0x6c655fff);
|
|
ground_curve = 0.02;
|
|
ground_energy = 1;
|
|
|
|
sun_color = Color(1, 1, 1);
|
|
sun_latitude = 35;
|
|
sun_longitude = 0;
|
|
sun_angle_min = 1;
|
|
sun_angle_max = 100;
|
|
sun_curve = 0.05;
|
|
sun_energy = 16;
|
|
|
|
texture_size = TEXTURE_SIZE_1024;
|
|
sky_thread = NULL;
|
|
regen_queued = false;
|
|
first_time = true;
|
|
|
|
_queue_update();
|
|
}
|
|
|
|
ProceduralSky::~ProceduralSky() {
|
|
|
|
if (sky_thread) {
|
|
Thread::wait_to_finish(sky_thread);
|
|
memdelete(sky_thread);
|
|
sky_thread = NULL;
|
|
}
|
|
VS::get_singleton()->free(sky);
|
|
VS::get_singleton()->free(texture);
|
|
}
|