virtualx-engine/servers/rendering
Hugo Locurcio 9fc2849a57
Add error marking to the shader error console output
This makes it possible to see where the shader error is without
having to look at the trace printed below the source code.
2021-07-17 03:05:11 +02:00
..
renderer_rd Add error marking to the shader error console output 2021-07-17 03:05:11 +02:00
rasterizer_dummy.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene_cull.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_cull.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Check if there are new docs missing on CI 2021-07-14 14:21:03 +03:00
rendering_server_default.cpp Fix Render Info 2021-07-03 10:15:04 -03:00
rendering_server_default.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_language.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_types.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00