virtualx-engine/modules/gdscript/tests
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
scripts GDScript: Check if method signature matches the parent 2022-03-06 11:16:20 -03:00
gdscript_test_runner.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_test_runner.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.