357 lines
11 KiB
C#
357 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using Newtonsoft.Json;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using GodotTools.IdeMessaging.Requests;
|
|
using GodotTools.IdeMessaging.Utils;
|
|
|
|
namespace GodotTools.IdeMessaging
|
|
{
|
|
// ReSharper disable once UnusedType.Global
|
|
public sealed class Client : IDisposable
|
|
{
|
|
private readonly ILogger logger;
|
|
|
|
private readonly string identity;
|
|
|
|
private string MetaFilePath { get; }
|
|
private DateTime? metaFileModifiedTime;
|
|
private GodotIdeMetadata godotIdeMetadata;
|
|
private readonly FileSystemWatcher fsWatcher;
|
|
|
|
public string GodotEditorExecutablePath => godotIdeMetadata.EditorExecutablePath;
|
|
|
|
private readonly IMessageHandler messageHandler;
|
|
|
|
private Peer peer;
|
|
private readonly SemaphoreSlim connectionSem = new SemaphoreSlim(1);
|
|
|
|
private readonly Queue<NotifyAwaiter<bool>> clientConnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
|
|
private readonly Queue<NotifyAwaiter<bool>> clientDisconnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
|
|
|
|
// ReSharper disable once UnusedMember.Global
|
|
public async Task<bool> AwaitConnected()
|
|
{
|
|
var awaiter = new NotifyAwaiter<bool>();
|
|
clientConnectedAwaiters.Enqueue(awaiter);
|
|
return await awaiter;
|
|
}
|
|
|
|
// ReSharper disable once UnusedMember.Global
|
|
public async Task<bool> AwaitDisconnected()
|
|
{
|
|
var awaiter = new NotifyAwaiter<bool>();
|
|
clientDisconnectedAwaiters.Enqueue(awaiter);
|
|
return await awaiter;
|
|
}
|
|
|
|
// ReSharper disable once MemberCanBePrivate.Global
|
|
public bool IsDisposed { get; private set; }
|
|
|
|
// ReSharper disable once MemberCanBePrivate.Global
|
|
public bool IsConnected => peer != null && !peer.IsDisposed && peer.IsTcpClientConnected;
|
|
|
|
// ReSharper disable once EventNeverSubscribedTo.Global
|
|
public event Action Connected
|
|
{
|
|
add
|
|
{
|
|
if (peer != null && !peer.IsDisposed)
|
|
peer.Connected += value;
|
|
}
|
|
remove
|
|
{
|
|
if (peer != null && !peer.IsDisposed)
|
|
peer.Connected -= value;
|
|
}
|
|
}
|
|
|
|
// ReSharper disable once EventNeverSubscribedTo.Global
|
|
public event Action Disconnected
|
|
{
|
|
add
|
|
{
|
|
if (peer != null && !peer.IsDisposed)
|
|
peer.Disconnected += value;
|
|
}
|
|
remove
|
|
{
|
|
if (peer != null && !peer.IsDisposed)
|
|
peer.Disconnected -= value;
|
|
}
|
|
}
|
|
|
|
~Client()
|
|
{
|
|
Dispose(disposing: false);
|
|
}
|
|
|
|
public async void Dispose()
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
using (await connectionSem.UseAsync())
|
|
{
|
|
if (IsDisposed) // lock may not be fair
|
|
return;
|
|
IsDisposed = true;
|
|
}
|
|
|
|
Dispose(disposing: true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
peer?.Dispose();
|
|
fsWatcher?.Dispose();
|
|
}
|
|
}
|
|
|
|
public Client(string identity, string godotProjectDir, IMessageHandler messageHandler, ILogger logger)
|
|
{
|
|
this.identity = identity;
|
|
this.messageHandler = messageHandler;
|
|
this.logger = logger;
|
|
|
|
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
|
|
// FileSystemWatcher requires an existing directory
|
|
if (!Directory.Exists(projectMetadataDir)) {
|
|
// Check if the non hidden version exists
|
|
string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
|
|
if (Directory.Exists(nonHiddenProjectMetadataDir)) {
|
|
projectMetadataDir = nonHiddenProjectMetadataDir;
|
|
} else {
|
|
Directory.CreateDirectory(projectMetadataDir);
|
|
}
|
|
}
|
|
|
|
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
|
|
|
|
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
|
|
}
|
|
|
|
private async void OnMetaFileChanged(object sender, FileSystemEventArgs e)
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
using (await connectionSem.UseAsync())
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
if (!File.Exists(MetaFilePath))
|
|
return;
|
|
|
|
var lastWriteTime = File.GetLastWriteTime(MetaFilePath);
|
|
|
|
if (lastWriteTime == metaFileModifiedTime)
|
|
return;
|
|
|
|
metaFileModifiedTime = lastWriteTime;
|
|
|
|
var metadata = ReadMetadataFile();
|
|
|
|
if (metadata != null && metadata != godotIdeMetadata)
|
|
{
|
|
godotIdeMetadata = metadata.Value;
|
|
_ = Task.Run(ConnectToServer);
|
|
}
|
|
}
|
|
}
|
|
|
|
private async void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
if (IsConnected)
|
|
{
|
|
using (await connectionSem.UseAsync())
|
|
peer?.Dispose();
|
|
}
|
|
|
|
// The file may have been re-created
|
|
|
|
using (await connectionSem.UseAsync())
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
if (IsConnected || !File.Exists(MetaFilePath))
|
|
return;
|
|
|
|
var lastWriteTime = File.GetLastWriteTime(MetaFilePath);
|
|
|
|
if (lastWriteTime == metaFileModifiedTime)
|
|
return;
|
|
|
|
metaFileModifiedTime = lastWriteTime;
|
|
|
|
var metadata = ReadMetadataFile();
|
|
|
|
if (metadata != null)
|
|
{
|
|
godotIdeMetadata = metadata.Value;
|
|
_ = Task.Run(ConnectToServer);
|
|
}
|
|
}
|
|
}
|
|
|
|
private GodotIdeMetadata? ReadMetadataFile()
|
|
{
|
|
using (var fileStream = new FileStream(MetaFilePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
|
|
using (var reader = new StreamReader(fileStream))
|
|
{
|
|
string portStr = reader.ReadLine();
|
|
|
|
if (portStr == null)
|
|
return null;
|
|
|
|
string editorExecutablePath = reader.ReadLine();
|
|
|
|
if (editorExecutablePath == null)
|
|
return null;
|
|
|
|
if (!int.TryParse(portStr, out int port))
|
|
return null;
|
|
|
|
return new GodotIdeMetadata(port, editorExecutablePath);
|
|
}
|
|
}
|
|
|
|
private async Task AcceptClient(TcpClient tcpClient)
|
|
{
|
|
logger.LogDebug("Accept client...");
|
|
|
|
using (peer = new Peer(tcpClient, new ClientHandshake(), messageHandler, logger))
|
|
{
|
|
// ReSharper disable AccessToDisposedClosure
|
|
peer.Connected += () =>
|
|
{
|
|
logger.LogInfo("Connection open with Ide Client");
|
|
|
|
while (clientConnectedAwaiters.Count > 0)
|
|
clientConnectedAwaiters.Dequeue().SetResult(true);
|
|
};
|
|
|
|
peer.Disconnected += () =>
|
|
{
|
|
while (clientDisconnectedAwaiters.Count > 0)
|
|
clientDisconnectedAwaiters.Dequeue().SetResult(true);
|
|
};
|
|
// ReSharper restore AccessToDisposedClosure
|
|
|
|
try
|
|
{
|
|
if (!await peer.DoHandshake(identity))
|
|
{
|
|
logger.LogError("Handshake failed");
|
|
return;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
logger.LogError("Handshake failed with unhandled exception: ", e);
|
|
return;
|
|
}
|
|
|
|
await peer.Process();
|
|
|
|
logger.LogInfo("Connection closed with Ide Client");
|
|
}
|
|
}
|
|
|
|
private async Task ConnectToServer()
|
|
{
|
|
var tcpClient = new TcpClient();
|
|
|
|
try
|
|
{
|
|
logger.LogInfo("Connecting to Godot Ide Server");
|
|
|
|
await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
|
|
|
|
logger.LogInfo("Connection open with Godot Ide Server");
|
|
|
|
await AcceptClient(tcpClient);
|
|
}
|
|
catch (SocketException e)
|
|
{
|
|
if (e.SocketErrorCode == SocketError.ConnectionRefused)
|
|
logger.LogError("The connection to the Godot Ide Server was refused");
|
|
else
|
|
throw;
|
|
}
|
|
}
|
|
|
|
// ReSharper disable once UnusedMember.Global
|
|
public async void Start()
|
|
{
|
|
fsWatcher.Created += OnMetaFileChanged;
|
|
fsWatcher.Changed += OnMetaFileChanged;
|
|
fsWatcher.Deleted += OnMetaFileDeleted;
|
|
fsWatcher.EnableRaisingEvents = true;
|
|
|
|
using (await connectionSem.UseAsync())
|
|
{
|
|
if (IsDisposed)
|
|
return;
|
|
|
|
if (IsConnected)
|
|
return;
|
|
|
|
if (!File.Exists(MetaFilePath))
|
|
{
|
|
logger.LogInfo("There is no Godot Ide Server running");
|
|
return;
|
|
}
|
|
|
|
var metadata = ReadMetadataFile();
|
|
|
|
if (metadata != null)
|
|
{
|
|
godotIdeMetadata = metadata.Value;
|
|
_ = Task.Run(ConnectToServer);
|
|
}
|
|
else
|
|
{
|
|
logger.LogError("Failed to read Godot Ide metadata file");
|
|
}
|
|
}
|
|
}
|
|
|
|
public async Task<TResponse> SendRequest<TResponse>(Request request)
|
|
where TResponse : Response, new()
|
|
{
|
|
if (!IsConnected)
|
|
{
|
|
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
|
|
return null;
|
|
}
|
|
|
|
string body = JsonConvert.SerializeObject(request);
|
|
return await peer.SendRequest<TResponse>(request.Id, body);
|
|
}
|
|
|
|
public async Task<TResponse> SendRequest<TResponse>(string id, string body)
|
|
where TResponse : Response, new()
|
|
{
|
|
if (!IsConnected)
|
|
{
|
|
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
|
|
return null;
|
|
}
|
|
|
|
return await peer.SendRequest<TResponse>(id, body);
|
|
}
|
|
}
|
|
}
|