virtualx-engine/modules/gdnative/godot/rect2.cpp
Karroffel 880048377d [GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
2017-08-02 03:50:33 +02:00

157 lines
5.9 KiB
C++

/*************************************************************************/
/* rect2.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot/rect2.h>
#include "core/math/math_2d.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rect2_api_anchor() {}
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
const Vector2 *position = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;
Rect2 *dest = (Rect2 *)r_dest;
*dest = Rect2(*position, *size);
}
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
Rect2 *dest = (Rect2 *)r_dest;
*dest = Rect2(p_x, p_y, p_width, p_height);
}
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
godot_string ret;
const Rect2 *self = (const Rect2 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
const Rect2 *self = (const Rect2 *)p_self;
return self->get_area();
}
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return self->intersects(*b);
}
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return self->encloses(*b);
}
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
const Rect2 *self = (const Rect2 *)p_self;
return self->has_no_area();
}
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
*((Rect2 *)&dest) = self->clip(*b);
return dest;
}
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
*((Rect2 *)&dest) = self->merge(*b);
return dest;
}
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
const Rect2 *self = (const Rect2 *)p_self;
const Vector2 *point = (const Vector2 *)p_point;
return self->has_point(*point);
}
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
*((Rect2 *)&dest) = self->grow(p_by);
return dest;
}
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Rect2 *)&dest) = self->expand(*to);
return dest;
}
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return *self == *b;
}
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
godot_vector2 dest;
Vector2 *d = (Vector2 *)&dest;
const Rect2 *self = (const Rect2 *)p_self;
*d = self->get_position();
return dest;
}
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
godot_vector2 dest;
Vector2 *d = (Vector2 *)&dest;
const Rect2 *self = (const Rect2 *)p_self;
*d = self->get_size();
return dest;
}
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
Rect2 *self = (Rect2 *)p_self;
const Vector2 *position = (const Vector2 *)p_pos;
self->set_position(*position);
}
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
Rect2 *self = (Rect2 *)p_self;
const Vector2 *size = (const Vector2 *)p_size;
self->set_size(*size);
}
#ifdef __cplusplus
}
#endif