virtualx-engine/scene
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
..
2d added finished signals to audio stream players, fixes #9928 2017-08-25 11:58:21 -03:00
3d -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
animation Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
audio added finished signals to audio stream players, fixes #9928 2017-08-25 11:58:21 -03:00
gui Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
resources -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
register_scene_types.cpp -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00