virtualx-engine/modules/mono/glue/GodotSharp
Raul Santos 0ccb5f3954
C#: Implement Mathf.SinCos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.

Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
GodotPlugins C#: Load assemblies as collectible only in the Godot editor 2022-10-17 00:22:48 +02:00
GodotSharp C#: Implement Mathf.SinCos 2023-01-16 13:29:32 +01:00
GodotSharpEditor C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00