virtualx-engine/scene
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
..
2d Merge pull request #10745 from neikeq/fix-docdata-and-stuff 2017-08-29 20:11:07 -03:00
3d Remove Basis::set_scale and Basis::set_rotation_* functions. 2017-08-29 21:47:59 -04:00
animation Dead code tells no tales 2017-08-27 22:13:45 +02:00
audio Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gui Merge pull request #10745 from neikeq/fix-docdata-and-stuff 2017-08-29 20:11:07 -03:00
main Dead code tells no tales 2017-08-27 22:13:45 +02:00
resources -Fixed screen edge SSAO filter, fixes #9678 2017-08-29 11:46:02 -03:00
register_scene_types.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00