virtualx-engine/platform/x11
Andreas Haas a175ac7032
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
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export Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
context_gl_x11.cpp x11: don't wait for window to be mapped 2017-01-19 09:38:40 +01:00
context_gl_x11.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
detect.py Use -Ofast on x11. Also introduced use_lto option. 2017-01-26 19:32:27 -06:00
godot_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joypad_linux.cpp Better handling of joypad device IDs. 2017-02-26 21:01:31 +01:00
joypad_linux.h Better handling of joypad device IDs. 2017-02-26 21:01:31 +01:00
key_mapping_x11.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
key_mapping_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp X11: Move audio driver finalize to the start of cleanup 2017-02-17 17:59:06 +01:00
os_x11.h Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
platform_config.h Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
SCsub Finish replacement of joystick by joypad 2017-01-08 21:33:37 +01:00