0468bea899
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export |
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.. | ||
core | ||
data | ||
python_build | ||
scene | ||
servers | ||
create_test.py | ||
display_server_mock.h | ||
SCsub | ||
test_macros.cpp | ||
test_macros.h | ||
test_main.cpp | ||
test_main.h | ||
test_tools.h | ||
test_utils.cpp | ||
test_utils.h | ||
test_validate_testing.h |