33b2070d2e
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
47 lines
1 KiB
Python
47 lines
1 KiB
Python
#!/usr/bin/env python
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Import("env")
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env.drivers_sources = []
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# OS drivers
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SConscript("unix/SCsub")
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SConscript("windows/SCsub")
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# Sounds drivers
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SConscript("alsa/SCsub")
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SConscript("coreaudio/SCsub")
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SConscript("pulseaudio/SCsub")
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if env["platform"] == "windows":
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SConscript("wasapi/SCsub")
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if env["xaudio2"]:
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SConscript("xaudio2/SCsub")
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# Midi drivers
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SConscript("alsamidi/SCsub")
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SConscript("coremidi/SCsub")
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SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["platform"] != "server" and env["platform"] != "javascript":
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SConscript("vulkan/SCsub")
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else:
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SConscript("dummy/SCsub")
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# Core dependencies
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SConscript("png/SCsub")
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SConscript("spirv-reflect/SCsub")
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if env["vsproj"]:
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import os
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path = os.getcwd()
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# Change directory so the path resolves correctly in the function call.
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os.chdir("..")
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env.AddToVSProject(env.drivers_sources)
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os.chdir(path)
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.add_library("drivers", env.drivers_sources)
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env.Prepend(LIBS=[lib])
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