virtualx-engine/core/os
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
condition_variable.h
keyboard.cpp
keyboard.h
main_loop.cpp
main_loop.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
memory.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
memory.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
midi_driver.cpp
midi_driver.h
mutex.cpp
mutex.h
os.cpp Prevent folder names with trailing periods from being used automatically 2024-06-26 17:42:47 +02:00
os.h Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
pool_allocator.cpp
pool_allocator.h
rw_lock.h
safe_binary_mutex.h
SCsub
semaphore.h
shared_object.h
spin_lock.h
thread.cpp
thread.h
thread_safe.cpp
thread_safe.h
time.cpp
time.h
time_enums.h