virtualx-engine/scene
PouleyKetchoupp a1db6784d6 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:04:13 -07:00
..
2d Re-allow playing AnimatedSprite2D without frames 2021-04-05 15:01:01 +02:00
3d Fix crashes with CollisionObject debug shapes 2021-04-12 20:04:13 -07:00
animation Fix for regression in SkeletonIK code 2021-03-19 10:53:58 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty. 2021-04-05 12:01:51 +02:00
main Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
resources Fix errors and crash with empty ConvexPolygonShape2D 2021-03-05 22:45:29 +01:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00