a1f715a4da
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
1123 lines
31 KiB
C++
1123 lines
31 KiB
C++
/*************************************************************************/
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/* canvas_item.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "canvas_item.h"
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#include "servers/visual_server.h"
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#include "scene/main/viewport.h"
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#include "scene/main/canvas_layer.h"
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#include "message_queue.h"
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#include "scene/scene_string_names.h"
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#include "scene/resources/font.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/style_box.h"
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bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
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if (p_name==SceneStringNames::get_singleton()->shader_shader) {
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set_shader(p_value);
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return true;
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} else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
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set_unshaded(p_value);
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print_line("set unshaded");
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return true;
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} else {
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if (shader.is_valid()) {
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StringName pr = shader->remap_param(p_name);
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if (!pr) {
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String n = p_name;
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if (n.find("param/")==0) { //backwards compatibility
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pr = n.substr(6,n.length());
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}
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}
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if (pr) {
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VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
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return true;
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}
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}
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}
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return false;
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}
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bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
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if (p_name==SceneStringNames::get_singleton()->shader_shader) {
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r_ret=get_shader();
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return true;
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} else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
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r_ret=unshaded;
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return true;
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} else {
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if (shader.is_valid()) {
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StringName pr = shader->remap_param(p_name);
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if (pr) {
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r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
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return true;
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}
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}
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}
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return false;
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}
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void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
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p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
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if (!shader.is_null()) {
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shader->get_param_list(p_list);
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}
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}
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void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
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ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
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#ifdef TOOLS_ENABLED
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if (shader.is_valid()) {
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shader->disconnect("changed",this,"_shader_changed");
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}
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#endif
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shader=p_shader;
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#ifdef TOOLS_ENABLED
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if (shader.is_valid()) {
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shader->connect("changed",this,"_shader_changed");
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}
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#endif
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RID rid;
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if (shader.is_valid())
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rid=shader->get_rid();
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VS::get_singleton()->canvas_item_material_set_shader(material,rid);
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_change_notify(); //properties for shader exposed
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emit_changed();
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}
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Ref<Shader> CanvasItemMaterial::get_shader() const{
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return shader;
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}
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void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
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VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
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}
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Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
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return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
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}
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void CanvasItemMaterial::_shader_changed() {
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}
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RID CanvasItemMaterial::get_rid() const {
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return material;
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}
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void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
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unshaded=p_unshaded;
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VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
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}
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bool CanvasItemMaterial::is_unshaded() const{
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return unshaded;
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}
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void CanvasItemMaterial::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
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ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
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ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
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ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
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ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
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ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
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}
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void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
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String f = p_function.operator String();
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if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
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if (shader.is_valid()) {
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List<PropertyInfo> pl;
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shader->get_param_list(&pl);
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for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
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r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
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}
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}
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}
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Resource::get_argument_options(p_function,p_idx,r_options);
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}
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CanvasItemMaterial::CanvasItemMaterial() {
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material=VS::get_singleton()->canvas_item_material_create();
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unshaded=false;
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}
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CanvasItemMaterial::~CanvasItemMaterial(){
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VS::get_singleton()->free(material);
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}
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///////////////////////////////////////////////////////////////////
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bool CanvasItem::is_visible() const {
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if (!is_inside_tree())
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return false;
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const CanvasItem *p=this;
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while(p) {
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if (p->hidden)
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return false;
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p=p->get_parent_item();
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}
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return true;
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}
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bool CanvasItem::is_hidden() const {
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/*if (!is_inside_scene())
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return false;*/
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return hidden;
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (p_visible)
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update(); //todo optimize
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else
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emit_signal(SceneStringNames::get_singleton()->hide);
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_block();
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for(int i=0;i<get_child_count();i++) {
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CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
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if (c && c->hidden!=p_visible) //should the toplevels stop propagation? i think so but..
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c->_propagate_visibility_changed(p_visible);
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}
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_unblock();
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}
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void CanvasItem::show() {
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if (!hidden)
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return;
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hidden=false;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true);
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if (!is_inside_tree())
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return;
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if (is_visible()) {
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_propagate_visibility_changed(true);
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}
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}
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void CanvasItem::hide() {
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if (hidden)
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return;
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bool propagate=is_inside_tree() && is_visible();
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hidden=true;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
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if (!is_inside_tree())
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return;
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if (propagate)
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_propagate_visibility_changed(false);
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}
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Variant CanvasItem::edit_get_state() const {
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return Variant();
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}
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void CanvasItem::edit_set_state(const Variant& p_state) {
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}
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void CanvasItem::edit_set_rect(const Rect2& p_edit_rect) {
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//used by editors, implement at will
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}
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void CanvasItem::edit_rotate(float p_rot) {
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}
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Size2 CanvasItem::edit_get_minimum_size() const {
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return Size2(-1,-1); //no limit
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}
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void CanvasItem::_update_callback() {
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if (!is_inside_tree()) {
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pending_update=false;
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return;
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}
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VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
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//todo updating = true - only allow drawing here
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if (is_visible()) { //todo optimize this!!
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if (first_draw) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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first_draw=false;
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}
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drawing=true;
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notification(NOTIFICATION_DRAW);
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emit_signal(SceneStringNames::get_singleton()->draw);
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if (get_script_instance()) {
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Variant::CallError err;
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw,NULL,0);
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}
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drawing=false;
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}
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//todo updating = false
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pending_update=false; // don't change to false until finished drawing (avoid recursive update)
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}
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Matrix32 CanvasItem::get_global_transform_with_canvas() const {
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const CanvasItem *ci = this;
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Matrix32 xform;
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const CanvasItem *last_valid=NULL;
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while(ci) {
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last_valid=ci;
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xform = ci->get_transform() * xform;
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ci=ci->get_parent_item();
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}
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if (last_valid->canvas_layer)
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return last_valid->canvas_layer->get_transform() * xform;
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else
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return xform;
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}
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Matrix32 CanvasItem::get_global_transform() const {
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if (global_invalid) {
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const CanvasItem *pi = get_parent_item();
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if (pi)
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global_transform = pi->get_global_transform() * get_transform();
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else
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global_transform = get_transform();
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global_invalid=false;
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}
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return global_transform;
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}
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void CanvasItem::_queue_sort_children() {
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if (pending_children_sort)
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return;
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pending_children_sort=true;
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MessageQueue::get_singleton()->push_call(this,"_sort_children");
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}
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void CanvasItem::_sort_children() {
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pending_children_sort=false;
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if (!is_inside_tree())
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return;
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for(int i=0;i<get_child_count();i++) {
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Node *n = get_child(i);
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CanvasItem *ci=n->cast_to<CanvasItem>();
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if (ci) {
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if (ci->toplevel || ci->group!="")
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continue;
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VisualServer::get_singleton()->canvas_item_raise(n->cast_to<CanvasItem>()->canvas_item);
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}
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}
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}
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void CanvasItem::_raise_self() {
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if (!is_inside_tree())
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return;
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VisualServer::get_singleton()->canvas_item_raise(canvas_item);
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}
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void CanvasItem::_enter_canvas() {
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if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
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Node *n = this;
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Viewport *viewport=NULL;
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canvas_layer=NULL;
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while(n) {
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if (n->cast_to<Viewport>()) {
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viewport = n->cast_to<Viewport>();
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break;
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}
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if (!canvas_layer && n->cast_to<CanvasLayer>()) {
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canvas_layer = n->cast_to<CanvasLayer>();
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}
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n=n->get_parent();
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}
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RID canvas;
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if (canvas_layer)
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canvas=canvas_layer->get_world_2d()->get_canvas();
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else
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canvas=viewport->find_world_2d()->get_canvas();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
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group = "root_canvas"+itos(canvas.get_id());
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add_to_group(group);
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get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self");
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} else {
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CanvasItem *parent = get_parent_item();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
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parent->_queue_sort_children();
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}
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pending_update=false;
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update();
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notification(NOTIFICATION_ENTER_CANVAS);
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}
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void CanvasItem::_exit_canvas() {
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notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID());
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canvas_layer=NULL;
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group="";
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}
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void CanvasItem::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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first_draw=true;
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pending_children_sort=false;
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if (get_parent()) {
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CanvasItem *ci = get_parent()->cast_to<CanvasItem>();
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if (ci)
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C=ci->children_items.push_back(this);
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}
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_enter_canvas();
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if (!block_transform_notify && !xform_change.in_list()) {
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get_tree()->xform_change_list.add(&xform_change);
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}
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} break;
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case NOTIFICATION_MOVED_IN_PARENT: {
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if (group!="") {
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get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self");
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} else {
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CanvasItem *p = get_parent_item();
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ERR_FAIL_COND(!p);
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p->_queue_sort_children();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (xform_change.in_list())
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get_tree()->xform_change_list.remove(&xform_change);
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_exit_canvas();
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if (C) {
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get_parent()->cast_to<CanvasItem>()->children_items.erase(C);
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C=NULL;
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}
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} break;
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case NOTIFICATION_DRAW: {
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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emit_signal(SceneStringNames::get_singleton()->visibility_changed);
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} break;
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}
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}
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void CanvasItem::_set_visible_(bool p_visible) {
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if (p_visible)
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show();
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else
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hide();
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}
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bool CanvasItem::_is_visible_() const {
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return !is_hidden();
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}
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void CanvasItem::update() {
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if (!is_inside_tree())
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return;
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if (pending_update)
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return;
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pending_update=true;
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MessageQueue::get_singleton()->push_call(this,"_update_callback");
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}
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void CanvasItem::set_opacity(float p_opacity) {
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opacity=p_opacity;
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VisualServer::get_singleton()->canvas_item_set_opacity(canvas_item,opacity);
|
|
|
|
}
|
|
float CanvasItem::get_opacity() const {
|
|
|
|
return opacity;
|
|
}
|
|
|
|
|
|
void CanvasItem::set_as_toplevel(bool p_toplevel) {
|
|
|
|
if (toplevel==p_toplevel)
|
|
return;
|
|
|
|
if (!is_inside_tree()) {
|
|
toplevel=p_toplevel;
|
|
return;
|
|
}
|
|
|
|
_exit_canvas();
|
|
toplevel=p_toplevel;
|
|
_enter_canvas();
|
|
}
|
|
|
|
bool CanvasItem::is_set_as_toplevel() const {
|
|
|
|
return toplevel;
|
|
}
|
|
|
|
CanvasItem *CanvasItem::get_parent_item() const {
|
|
|
|
if (toplevel)
|
|
return NULL;
|
|
|
|
Node *parent = get_parent();
|
|
if (!parent)
|
|
return NULL;
|
|
|
|
return parent->cast_to<CanvasItem>();
|
|
}
|
|
|
|
|
|
void CanvasItem::set_self_opacity(float p_self_opacity) {
|
|
|
|
self_opacity=p_self_opacity;
|
|
VisualServer::get_singleton()->canvas_item_set_self_opacity(canvas_item,self_opacity);
|
|
|
|
}
|
|
float CanvasItem::get_self_opacity() const {
|
|
|
|
return self_opacity;
|
|
}
|
|
|
|
void CanvasItem::set_blend_mode(BlendMode p_blend_mode) {
|
|
|
|
ERR_FAIL_INDEX(p_blend_mode,5);
|
|
blend_mode=p_blend_mode;
|
|
VisualServer::get_singleton()->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(blend_mode));
|
|
|
|
}
|
|
|
|
CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
|
|
|
|
return blend_mode;
|
|
}
|
|
|
|
void CanvasItem::set_light_mask(int p_light_mask) {
|
|
|
|
light_mask=p_light_mask;
|
|
VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
|
|
}
|
|
|
|
int CanvasItem::get_light_mask() const{
|
|
|
|
return light_mask;
|
|
}
|
|
|
|
|
|
void CanvasItem::item_rect_changed() {
|
|
|
|
update();
|
|
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
|
|
}
|
|
|
|
|
|
void CanvasItem::draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_line(canvas_item,p_from,p_to,p_color,p_width);
|
|
}
|
|
|
|
void CanvasItem::draw_rect(const Rect2& p_rect, const Color& p_color) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item,p_rect,p_color);
|
|
|
|
}
|
|
|
|
void CanvasItem::draw_circle(const Point2& p_pos, float p_radius, const Color& p_color) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item,p_pos,p_radius,p_color);
|
|
|
|
}
|
|
|
|
void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
ERR_FAIL_COND(p_texture.is_null());
|
|
|
|
p_texture->draw(canvas_item,p_pos);
|
|
}
|
|
|
|
void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
ERR_FAIL_COND(p_texture.is_null());
|
|
p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
|
|
|
|
}
|
|
void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
ERR_FAIL_COND(p_texture.is_null());
|
|
p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
|
|
}
|
|
|
|
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
ERR_FAIL_COND(p_style_box.is_null());
|
|
|
|
p_style_box->draw(canvas_item,p_rect);
|
|
|
|
}
|
|
void CanvasItem::draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture,float p_width) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item,p_points,p_colors,p_uvs,rid,p_width);
|
|
}
|
|
void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Matrix32 xform(p_rot,p_offset);
|
|
xform.scale_basis(p_scale);
|
|
VisualServer::get_singleton()->canvas_item_set_transform(canvas_item,xform);
|
|
}
|
|
|
|
void CanvasItem::draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,p_colors,p_uvs,rid);
|
|
|
|
|
|
}
|
|
|
|
void CanvasItem::draw_colored_polygon(const Vector<Point2>& p_points, const Color& p_color,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Vector<Color> colors;
|
|
colors.push_back(p_color);
|
|
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,colors,p_uvs,rid);
|
|
}
|
|
|
|
void CanvasItem::draw_string(const Ref<Font>& p_font,const Point2& p_pos, const String& p_text,const Color& p_modulate,int p_clip_w) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
ERR_FAIL_COND(p_font.is_null());
|
|
p_font->draw(canvas_item,p_pos,p_text,p_modulate,p_clip_w);
|
|
|
|
}
|
|
|
|
float CanvasItem::draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next,const Color& p_modulate) {
|
|
|
|
if (!drawing) {
|
|
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
|
|
ERR_FAIL_V(0);
|
|
}
|
|
|
|
ERR_FAIL_COND_V(p_char.length()!=1,0);
|
|
ERR_FAIL_COND_V(p_font.is_null(),0);
|
|
|
|
return p_font->draw_char(canvas_item,p_pos,p_char[0],p_next.c_str()[0],p_modulate);
|
|
|
|
}
|
|
|
|
|
|
void CanvasItem::_notify_transform(CanvasItem *p_node) {
|
|
|
|
if (p_node->xform_change.in_list() && p_node->global_invalid)
|
|
return; //nothing to do
|
|
|
|
p_node->global_invalid=true;
|
|
|
|
if (!p_node->xform_change.in_list()) {
|
|
if (!p_node->block_transform_notify) {
|
|
if (p_node->is_inside_tree())
|
|
get_tree()->xform_change_list.add(&p_node->xform_change);
|
|
}
|
|
}
|
|
|
|
|
|
for(List<CanvasItem*>::Element *E=p_node->children_items.front();E;E=E->next()) {
|
|
|
|
CanvasItem* ci=E->get();
|
|
if (ci->toplevel)
|
|
continue;
|
|
_notify_transform(ci);
|
|
}
|
|
}
|
|
|
|
|
|
Rect2 CanvasItem::get_viewport_rect() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),Rect2());
|
|
return get_viewport()->get_visible_rect();
|
|
}
|
|
|
|
RID CanvasItem::get_canvas() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),RID());
|
|
|
|
if (canvas_layer)
|
|
return canvas_layer->get_world_2d()->get_canvas();
|
|
else
|
|
return get_viewport()->find_world_2d()->get_canvas();
|
|
|
|
|
|
}
|
|
|
|
CanvasItem *CanvasItem::get_toplevel() const {
|
|
|
|
CanvasItem *ci=const_cast<CanvasItem*>(this);
|
|
while(!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to<CanvasItem>()) {
|
|
ci=ci->get_parent()->cast_to<CanvasItem>();
|
|
}
|
|
|
|
return ci;
|
|
}
|
|
|
|
|
|
Ref<World2D> CanvasItem::get_world_2d() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),Ref<World2D>());
|
|
|
|
CanvasItem *tl=get_toplevel();
|
|
|
|
if (tl->canvas_layer) {
|
|
return tl->canvas_layer->get_world_2d();
|
|
} else if (tl->get_viewport()) {
|
|
return tl->get_viewport()->find_world_2d();
|
|
} else {
|
|
return Ref<World2D>();
|
|
}
|
|
|
|
}
|
|
|
|
RID CanvasItem::get_viewport_rid() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),RID());
|
|
return get_viewport()->get_viewport();
|
|
}
|
|
|
|
void CanvasItem::set_block_transform_notify(bool p_enable) {
|
|
block_transform_notify=p_enable;
|
|
}
|
|
|
|
bool CanvasItem::is_block_transform_notify_enabled() const {
|
|
|
|
return block_transform_notify;
|
|
}
|
|
|
|
void CanvasItem::set_draw_behind_parent(bool p_enable) {
|
|
|
|
if (behind==p_enable)
|
|
return;
|
|
behind=p_enable;
|
|
VisualServer::get_singleton()->canvas_item_set_on_top(canvas_item,!behind);
|
|
|
|
}
|
|
|
|
bool CanvasItem::is_draw_behind_parent_enabled() const{
|
|
|
|
return behind;
|
|
}
|
|
|
|
void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
|
|
|
|
|
|
material=p_material;
|
|
RID rid;
|
|
if (material.is_valid())
|
|
rid=material->get_rid();
|
|
VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
|
|
_change_notify(); //properties for material exposed
|
|
}
|
|
|
|
void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
|
|
|
|
use_parent_material=p_use_parent_material;
|
|
VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
|
|
}
|
|
|
|
bool CanvasItem::get_use_parent_material() const{
|
|
|
|
return use_parent_material;
|
|
}
|
|
|
|
Ref<CanvasItemMaterial> CanvasItem::get_material() const{
|
|
|
|
return material;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CanvasItem::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
|
|
ObjectTypeDB::bind_method(_MD("_raise_self"),&CanvasItem::_raise_self);
|
|
ObjectTypeDB::bind_method(_MD("_update_callback"),&CanvasItem::_update_callback);
|
|
ObjectTypeDB::bind_method(_MD("_set_visible_"),&CanvasItem::_set_visible_);
|
|
ObjectTypeDB::bind_method(_MD("_is_visible_"),&CanvasItem::_is_visible_);
|
|
|
|
ObjectTypeDB::bind_method(_MD("edit_set_state","state"),&CanvasItem::edit_set_state);
|
|
ObjectTypeDB::bind_method(_MD("edit_get"),&CanvasItem::edit_get_state);
|
|
ObjectTypeDB::bind_method(_MD("edit_set_rect","rect"),&CanvasItem::edit_set_rect);
|
|
ObjectTypeDB::bind_method(_MD("edit_rotate","degrees"),&CanvasItem::edit_rotate);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_item_rect"),&CanvasItem::get_item_rect);
|
|
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_canvas_item"),&CanvasItem::get_canvas_item);
|
|
|
|
ObjectTypeDB::bind_method(_MD("is_visible"),&CanvasItem::is_visible);
|
|
ObjectTypeDB::bind_method(_MD("is_hidden"),&CanvasItem::is_hidden);
|
|
ObjectTypeDB::bind_method(_MD("show"),&CanvasItem::show);
|
|
ObjectTypeDB::bind_method(_MD("hide"),&CanvasItem::hide);
|
|
|
|
ObjectTypeDB::bind_method(_MD("update"),&CanvasItem::update);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel);
|
|
ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
|
|
ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
|
|
ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
|
|
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
|
|
ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent);
|
|
ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled);
|
|
|
|
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
|
|
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
|
|
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
|
|
ObjectTypeDB::bind_method(_MD("draw_rect","rect","color"),&CanvasItem::draw_rect);
|
|
ObjectTypeDB::bind_method(_MD("draw_circle","pos","radius","color"),&CanvasItem::draw_circle);
|
|
ObjectTypeDB::bind_method(_MD("draw_texture","texture:Texture","pos"),&CanvasItem::draw_texture);
|
|
ObjectTypeDB::bind_method(_MD("draw_texture_rect","texture:Texture","rect","tile","modulate"),&CanvasItem::draw_texture_rect,DEFVAL(false),DEFVAL(Color(1,1,1)));
|
|
ObjectTypeDB::bind_method(_MD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1)));
|
|
ObjectTypeDB::bind_method(_MD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box);
|
|
ObjectTypeDB::bind_method(_MD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Array()),DEFVAL(Ref<Texture>()),DEFVAL(1.0));
|
|
ObjectTypeDB::bind_method(_MD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(Array()),DEFVAL(Ref<Texture>()));
|
|
ObjectTypeDB::bind_method(_MD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(Array()),DEFVAL(Ref<Texture>()));
|
|
ObjectTypeDB::bind_method(_MD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1));
|
|
ObjectTypeDB::bind_method(_MD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1)));
|
|
|
|
ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
|
|
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
|
|
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
|
|
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
|
|
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
|
|
ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
|
|
ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
|
|
|
|
BIND_VMETHOD(MethodInfo("_draw"));
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
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|
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
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|
|
|
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
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|
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
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|
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
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|
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
|
|
//exporting these two things doesn't really make much sense i think
|
|
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
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|
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
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|
|
|
ADD_SIGNAL( MethodInfo("draw") );
|
|
ADD_SIGNAL( MethodInfo("visibility_changed") );
|
|
ADD_SIGNAL( MethodInfo("hide") );
|
|
ADD_SIGNAL( MethodInfo("item_rect_changed") );
|
|
|
|
|
|
|
|
BIND_CONSTANT( BLEND_MODE_MIX );
|
|
BIND_CONSTANT( BLEND_MODE_ADD );
|
|
BIND_CONSTANT( BLEND_MODE_SUB );
|
|
BIND_CONSTANT( BLEND_MODE_MUL );
|
|
BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
|
|
|
|
|
|
BIND_CONSTANT( NOTIFICATION_DRAW);
|
|
BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED );
|
|
BIND_CONSTANT( NOTIFICATION_ENTER_CANVAS );
|
|
BIND_CONSTANT( NOTIFICATION_EXIT_CANVAS );
|
|
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
|
|
|
|
|
|
}
|
|
|
|
Matrix32 CanvasItem::get_canvas_transform() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),Matrix32());
|
|
|
|
if (canvas_layer)
|
|
return canvas_layer->get_transform();
|
|
else
|
|
return get_viewport()->get_canvas_transform();
|
|
|
|
}
|
|
|
|
Matrix32 CanvasItem::get_viewport_transform() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(),Matrix32());
|
|
|
|
if (canvas_layer) {
|
|
|
|
if (get_viewport()) {
|
|
return get_viewport()->get_final_transform() * canvas_layer->get_transform();
|
|
} else {
|
|
return canvas_layer->get_transform();
|
|
}
|
|
|
|
} else if (get_viewport()) {
|
|
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
|
|
}
|
|
|
|
return Matrix32();
|
|
|
|
}
|
|
|
|
|
|
CanvasItem::CanvasItem() : xform_change(this) {
|
|
|
|
|
|
canvas_item=VisualServer::get_singleton()->canvas_item_create();
|
|
hidden=false;
|
|
pending_update=false;
|
|
opacity=1;
|
|
self_opacity=1;
|
|
toplevel=false;
|
|
pending_children_sort=false;
|
|
first_draw=false;
|
|
blend_mode=BLEND_MODE_MIX;
|
|
drawing=false;
|
|
behind=false;
|
|
block_transform_notify=false;
|
|
// viewport=NULL;
|
|
canvas_layer=NULL;
|
|
use_parent_material=false;
|
|
global_invalid=true;
|
|
light_mask=1;
|
|
|
|
C=NULL;
|
|
|
|
}
|
|
|
|
CanvasItem::~CanvasItem() {
|
|
|
|
VisualServer::get_singleton()->free(canvas_item);
|
|
}
|