a1f715a4da
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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.. | ||
addheader | ||
bmfhdr | ||
buildstuff | ||
collada | ||
doc | ||
docdump | ||
editor | ||
export/blender25 | ||
freetype | ||
glwrapper | ||
Godot.app/Contents | ||
html_fs | ||
ios_xcode_template | ||
osx_template.app/Contents | ||
pck | ||
script_plugins | ||
scrits | ||
memsort.py | ||
SCsub |