virtualx-engine/drivers/vulkan/SCsub
Riteo a21f8b7c13 Improve linuxbsd headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00

61 lines
2.1 KiB
Python

#!/usr/bin/env python
Import("env")
thirdparty_obj = []
thirdparty_dir = "#thirdparty/vulkan"
thirdparty_volk_dir = "#thirdparty/volk"
# Use bundled Vulkan headers
env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
if env["use_volk"]:
env.AppendUnique(CPPDEFINES=["USE_VOLK"])
env.Prepend(CPPPATH=[thirdparty_volk_dir])
if env["platform"] == "android":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"])
elif env["platform"] == "iphone":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_IOS_MVK"])
elif env["platform"] == "linuxbsd" and env["x11"]:
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_XLIB_KHR"])
elif env["platform"] == "osx":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_MACOS_MVK"])
elif env["platform"] == "windows":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_WIN32_KHR"])
# Build Vulkan memory allocator and volk
env_thirdparty_vma = env.Clone()
env_thirdparty_vma.disable_warnings()
thirdparty_sources_vma = [thirdparty_dir + "/vk_mem_alloc.cpp"]
if env["use_volk"]:
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_STATIC_VULKAN_FUNCTIONS=1"])
env_thirdparty_volk = env.Clone()
env_thirdparty_volk.disable_warnings()
thirdparty_sources_volk = [thirdparty_volk_dir + "/volk.c"]
env_thirdparty_volk.add_source_files(thirdparty_obj, thirdparty_sources_volk)
elif env["platform"] == "android":
# Our current NDK version only provides old Vulkan headers,
# so we have to limit VMA.
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1000000"])
elif env["platform"] == "osx" or env["platform"] == "iphone":
# MoltenVK supports only Vulkan 1.1 API, limit VMA to the same version.
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1001000"])
env_thirdparty_vma.add_source_files(thirdparty_obj, thirdparty_sources_vma)
env.drivers_sources += thirdparty_obj
# Godot source files
driver_obj = []
env.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty code is updated.
env.Depends(driver_obj, thirdparty_obj)