virtualx-engine/scene/3d
Silc Lizard (Tokage) Renew a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
..
physics Fix move_and_slide wall slide acceleration (3D) 2024-04-19 19:40:01 +02:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
audio_stream_player_3d.h Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
camera_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
camera_3d.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
cpu_particles_3d.cpp Fix particle cylinder emission shape random distribution 2024-04-30 17:24:58 +01:00
cpu_particles_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
decal.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
decal.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
fog_volume.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
fog_volume.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
gpu_particles_3d.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
gpu_particles_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
label_3d.cpp Add no-change check to Label3D 2024-04-25 22:13:20 +02:00
label_3d.h
light_3d.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
light_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
lightmap_gi.cpp LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00
lightmap_gi.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
mesh_instance_3d.h Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_agent_3d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_3d.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
navigation_link_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
navigation_obstacle_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
navigation_region_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
node_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
node_3d.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00
occluder_instance_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
occluder_instance_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
path_3d.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
path_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
physical_bone_simulator_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physical_bone_simulator_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
reflection_probe.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
reflection_probe.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
remote_transform_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Static allocation bones copy for SkeletonModifier 2024-05-04 11:16:26 +09:00
skeleton_3d.h Static allocation bones copy for SkeletonModifier 2024-05-04 11:16:26 +09:00
skeleton_ik_3d.cpp Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_ik_3d.h Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_modifier_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
soft_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
soft_body_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
sprite_3d.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
sprite_3d.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visible_on_screen_notifier_3d.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
visual_instance_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
voxel_gi.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
voxel_gi.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
world_environment.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_hand_modifier_3d.h Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_nodes.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00