c1c76850cb
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
228 lines
10 KiB
C++
228 lines
10 KiB
C++
/*************************************************************************/
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/* display_server_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_ANDROID_H
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#define DISPLAY_SERVER_ANDROID_H
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#include "servers/display_server.h"
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#if defined(VULKAN_ENABLED)
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class VulkanContextAndroid;
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class RenderingDeviceVulkan;
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#endif
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class DisplayServerAndroid : public DisplayServer {
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public:
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struct TouchPos {
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int id = 0;
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Point2 pos;
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};
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enum {
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JOY_EVENT_BUTTON = 0,
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JOY_EVENT_AXIS = 1,
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JOY_EVENT_HAT = 2
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};
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struct JoypadEvent {
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int device = 0;
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int type = 0;
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int index = 0;
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bool pressed = false;
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float value = 0;
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int hat = 0;
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};
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private:
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String rendering_driver;
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bool alt_mem = false;
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bool shift_mem = false;
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bool control_mem = false;
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bool meta_mem = false;
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int buttons_state;
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// https://developer.android.com/reference/android/view/PointerIcon
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// mapping between Godot's cursor shape to Android's'
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int android_cursors[CURSOR_MAX] = {
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1000, //CURSOR_ARROW
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1008, //CURSOR_IBEAM
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1002, //CURSOR_POINTIN
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1007, //CURSOR_CROSS
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1004, //CURSOR_WAIT
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1004, //CURSOR_BUSY
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1021, //CURSOR_DRAG
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1021, //CURSOR_CAN_DRO
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1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
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1015, //CURSOR_VSIZE
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1014, //CURSOR_HSIZE
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1017, //CURSOR_BDIAGSI
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1016, //CURSOR_FDIAGSI
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1020, //CURSOR_MOVE
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1015, //CURSOR_VSPLIT
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1014, //CURSOR_HSPLIT
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1003, //CURSOR_HELP
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};
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const int CURSOR_TYPE_NULL = 0;
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MouseMode mouse_mode;
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bool keep_screen_on;
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Vector<TouchPos> touch;
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Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
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CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
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#if defined(VULKAN_ENABLED)
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VulkanContextAndroid *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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ObjectID window_attached_instance_id;
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Callable window_event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable rect_changed_callback;
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void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
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static int _button_index_from_mask(int button_mask);
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static int _android_button_mask_to_godot_button_mask(int android_button_mask);
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void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
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public:
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static DisplayServerAndroid *get_singleton();
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virtual bool has_feature(Feature p_feature) const;
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virtual String get_name() const;
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virtual void clipboard_set(const String &p_text);
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virtual String clipboard_get() const;
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virtual void screen_set_keep_on(bool p_enable);
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virtual bool screen_is_kept_on() const;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
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virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int get_screen_count() const;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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virtual void virtual_keyboard_hide();
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virtual int virtual_keyboard_get_height() const;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void send_window_event(WindowEvent p_event) const;
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void send_input_event(const Ref<InputEvent> &p_event) const;
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void send_input_text(const String &p_text) const;
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virtual Vector<WindowID> get_window_list() const;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool can_any_window_draw() const;
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virtual void alert(const String &p_alert, const String &p_title);
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virtual void process_events();
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void process_accelerometer(const Vector3 &p_accelerometer);
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void process_gravity(const Vector3 &p_gravity);
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void process_magnetometer(const Vector3 &p_magnetometer);
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void process_gyroscope(const Vector3 &p_gyroscope);
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void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
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void process_hover(int p_type, Point2 p_pos);
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void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
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void process_double_tap(int event_android_button_mask, Point2 p_pos);
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void process_scroll(Point2 p_pos);
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void process_joy_event(JoypadEvent p_event);
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void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
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virtual void cursor_set_shape(CursorShape p_shape);
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virtual CursorShape cursor_get_shape() const;
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void mouse_set_mode(MouseMode p_mode);
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MouseMode mouse_get_mode() const;
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_android_driver();
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void reset_window();
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void notify_surface_changed(int p_width, int p_height);
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virtual Point2i mouse_get_position() const;
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virtual int mouse_get_button_state() const;
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DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerAndroid();
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};
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#endif // DISPLAY_SERVER_ANDROID_H
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