virtualx-engine/editor/plugins/theme_editor_plugin.h
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Update copyright statements to 2022
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/*************************************************************************/
/* theme_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THEME_EDITOR_PLUGIN_H
#define THEME_EDITOR_PLUGIN_H
#include "scene/gui/dialogs.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
#include "theme_editor_preview.h"
#include "editor/editor_node.h"
class ThemeItemImportTree : public VBoxContainer {
GDCLASS(ThemeItemImportTree, VBoxContainer);
Ref<Theme> edited_theme;
Ref<Theme> base_theme;
struct ThemeItem {
String type_name;
Theme::DataType data_type;
String item_name;
bool operator<(const ThemeItem &p_item) const {
if (type_name == p_item.type_name && data_type == p_item.data_type) {
return item_name < p_item.item_name;
}
if (type_name == p_item.type_name) {
return data_type < p_item.data_type;
}
return type_name < p_item.type_name;
}
};
enum ItemCheckedState {
SELECT_IMPORT_DEFINITION,
SELECT_IMPORT_FULL,
};
Map<ThemeItem, ItemCheckedState> selected_items;
LineEdit *import_items_filter;
Tree *import_items_tree;
List<TreeItem *> tree_color_items;
List<TreeItem *> tree_constant_items;
List<TreeItem *> tree_font_items;
List<TreeItem *> tree_icon_items;
List<TreeItem *> tree_stylebox_items;
bool updating_tree = false;
enum ItemActionFlag {
IMPORT_ITEM = 1,
IMPORT_ITEM_DATA = 2,
};
TextureRect *select_colors_icon;
Label *select_colors_label;
Button *select_all_colors_button;
Button *select_full_colors_button;
Button *deselect_all_colors_button;
Label *total_selected_colors_label;
TextureRect *select_constants_icon;
Label *select_constants_label;
Button *select_all_constants_button;
Button *select_full_constants_button;
Button *deselect_all_constants_button;
Label *total_selected_constants_label;
TextureRect *select_fonts_icon;
Label *select_fonts_label;
Button *select_all_fonts_button;
Button *select_full_fonts_button;
Button *deselect_all_fonts_button;
Label *total_selected_fonts_label;
TextureRect *select_icons_icon;
Label *select_icons_label;
Button *select_all_icons_button;
Button *select_full_icons_button;
Button *deselect_all_icons_button;
Label *total_selected_icons_label;
TextureRect *select_styleboxes_icon;
Label *select_styleboxes_label;
Button *select_all_styleboxes_button;
Button *select_full_styleboxes_button;
Button *deselect_all_styleboxes_button;
Label *total_selected_styleboxes_label;
HBoxContainer *select_icons_warning_hb;
TextureRect *select_icons_warning_icon;
Label *select_icons_warning;
Button *import_collapse_types_button;
Button *import_expand_types_button;
Button *import_select_all_button;
Button *import_select_full_button;
Button *import_deselect_all_button;
void _update_items_tree();
void _toggle_type_items(bool p_collapse);
void _filter_text_changed(const String &p_value);
void _store_selected_item(TreeItem *p_tree_item);
void _restore_selected_item(TreeItem *p_tree_item);
void _update_total_selected(Theme::DataType p_data_type);
void _tree_item_edited();
void _select_all_subitems(TreeItem *p_root_item, bool p_select_with_data);
void _deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely);
void _update_parent_items(TreeItem *p_root_item);
void _select_all_items_pressed();
void _select_full_items_pressed();
void _deselect_all_items_pressed();
void _select_all_data_type_pressed(int p_data_type);
void _select_full_data_type_pressed(int p_data_type);
void _deselect_all_data_type_pressed(int p_data_type);
void _import_selected();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
void set_base_theme(const Ref<Theme> &p_theme);
void reset_item_tree();
bool has_selected_items() const;
ThemeItemImportTree();
};
class ThemeItemEditorDialog : public AcceptDialog {
GDCLASS(ThemeItemEditorDialog, AcceptDialog);
Ref<Theme> edited_theme;
TabContainer *tc;
ItemList *edit_type_list;
LineEdit *edit_add_type_value;
String edited_item_type;
Button *edit_items_add_color;
Button *edit_items_add_constant;
Button *edit_items_add_font;
Button *edit_items_add_icon;
Button *edit_items_add_stylebox;
Button *edit_items_remove_class;
Button *edit_items_remove_custom;
Button *edit_items_remove_all;
Tree *edit_items_tree;
Label *edit_items_message;
enum ItemsTreeAction {
ITEMS_TREE_RENAME_ITEM,
ITEMS_TREE_REMOVE_ITEM,
ITEMS_TREE_REMOVE_DATA_TYPE,
};
ConfirmationDialog *edit_theme_item_dialog;
VBoxContainer *edit_theme_item_old_vb;
Label *theme_item_old_name;
LineEdit *theme_item_name;
enum ItemPopupMode {
CREATE_THEME_ITEM,
RENAME_THEME_ITEM,
ITEM_POPUP_MODE_MAX
};
ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
String edit_item_old_name;
Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
ThemeItemImportTree *import_default_theme_items;
ThemeItemImportTree *import_editor_theme_items;
ThemeItemImportTree *import_other_theme_items;
LineEdit *import_another_theme_value;
Button *import_another_theme_button;
EditorFileDialog *import_another_theme_dialog;
ConfirmationDialog *confirm_closing_dialog;
void ok_pressed();
void _close_dialog();
void _dialog_about_to_show();
void _update_edit_types();
void _edited_type_selected(int p_item_idx);
void _update_edit_item_tree(String p_item_type);
void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
void _add_theme_type(const String &p_new_text);
void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
void _remove_class_items();
void _remove_custom_items();
void _remove_all_items();
void _open_add_theme_item_dialog(int p_data_type);
void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
void _confirm_edit_theme_item();
void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
void _open_select_another_theme();
void _select_another_theme_cbk(const String &p_path);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
ThemeItemEditorDialog();
};
class ThemeTypeDialog : public ConfirmationDialog {
GDCLASS(ThemeTypeDialog, ConfirmationDialog);
Ref<Theme> edited_theme;
bool include_own_types = false;
String pre_submitted_value;
LineEdit *add_type_filter;
ItemList *add_type_options;
ConfirmationDialog *add_type_confirmation;
void _dialog_about_to_show();
void ok_pressed();
void _update_add_type_options(const String &p_filter = "");
void _add_type_filter_cbk(const String &p_value);
void _add_type_options_cbk(int p_index);
void _add_type_dialog_entered(const String &p_value);
void _add_type_dialog_activated(int p_index);
void _add_type_selected(const String &p_type_name);
void _add_type_confirmed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
void set_include_own_types(bool p_enable);
ThemeTypeDialog();
};
class ThemeTypeEditor : public MarginContainer {
GDCLASS(ThemeTypeEditor, MarginContainer);
Ref<Theme> edited_theme;
String edited_type;
bool updating = false;
struct LeadingStylebox {
bool pinned = false;
StringName item_name;
Ref<StyleBox> stylebox;
Ref<StyleBox> ref_stylebox;
};
LeadingStylebox leading_stylebox;
OptionButton *theme_type_list;
Button *add_type_button;
CheckButton *show_default_items_button;
TabContainer *data_type_tabs;
VBoxContainer *color_items_list;
VBoxContainer *constant_items_list;
VBoxContainer *font_items_list;
VBoxContainer *icon_items_list;
VBoxContainer *stylebox_items_list;
ThemeTypeDialog *add_type_dialog;
Vector<Control *> focusables;
Timer *update_debounce_timer;
VBoxContainer *_create_item_list(Theme::DataType p_data_type);
void _update_type_list();
void _update_type_list_debounced();
OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
void _add_focusable(Control *p_control);
void _update_type_items();
void _list_type_selected(int p_index);
void _add_type_button_cbk();
void _add_default_type_items();
void _item_add_cbk(int p_data_type, Control *p_control);
void _item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control);
void _item_override_cbk(int p_data_type, String p_item_name);
void _item_remove_cbk(int p_data_type, String p_item_name);
void _item_rename_cbk(int p_data_type, String p_item_name, Control *p_control);
void _item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control);
void _item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control);
void _item_rename_canceled(int p_data_type, String p_item_name, Control *p_control);
void _color_item_changed(Color p_value, String p_item_name);
void _constant_item_changed(float p_value, String p_item_name);
void _edit_resource_item(RES p_resource, bool p_edit);
void _font_item_changed(Ref<Font> p_value, String p_item_name);
void _icon_item_changed(Ref<Texture> p_value, String p_item_name);
void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
void _pin_leading_stylebox(Control *p_editor, String p_item_name);
void _unpin_leading_stylebox();
void _update_stylebox_from_leading();
void _add_type_dialog_selected(const String p_type_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
void select_type(String p_type_name);
ThemeTypeEditor();
};
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
Ref<Theme> theme;
Tabs *preview_tabs;
PanelContainer *preview_tabs_content;
Button *add_preview_button;
EditorFileDialog *preview_scene_dialog;
ThemeTypeEditor *theme_type_editor;
Label *theme_name;
ThemeItemEditorDialog *theme_edit_dialog;
void _theme_save_button_cbk(bool p_save_as);
void _theme_edit_button_cbk();
void _add_preview_button_cbk();
void _preview_scene_dialog_cbk(const String &p_path);
void _add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture> &p_icon);
void _change_preview_tab(int p_tab);
void _remove_preview_tab(int p_tab);
void _remove_preview_tab_invalid(Node *p_tab_control);
void _update_preview_tab(Node *p_tab_control);
void _preview_control_picked(String p_class_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(const Ref<Theme> &p_theme);
Ref<Theme> get_edited_theme();
ThemeEditor();
};
class ThemeEditorPlugin : public EditorPlugin {
GDCLASS(ThemeEditorPlugin, EditorPlugin);
ThemeEditor *theme_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "Theme"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
ThemeEditorPlugin(EditorNode *p_node);
};
#endif // THEME_EDITOR_PLUGIN_H