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physics
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
audio_listener_3d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_3d.h
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audio_stream_player_3d.compat.inc
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audio_stream_player_3d.cpp
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Check for NaN in set_volume_db functions
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2024-04-18 11:28:57 -04:00 |
audio_stream_player_3d.h
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bone_attachment_3d.compat.inc
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.cpp
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.h
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
camera_3d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
camera_3d.h
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cpu_particles_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
cpu_particles_3d.h
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decal.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
decal.h
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fog_volume.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
fog_volume.h
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gpu_particles_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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label_3d.cpp
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Add no-change check to Label3D
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2024-04-25 22:13:20 +02:00 |
label_3d.h
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light_3d.cpp
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light_3d.h
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lightmap_gi.cpp
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LightmapGI: Reduce warnings and increase probe accuracy
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2024-04-15 18:57:53 +02:00 |
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Fix builtin_embree=no build linking the wrong version of Embree
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2024-05-08 00:40:45 +02:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Add option to bake a mesh from blend shape mix
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2024-04-10 23:35:28 +02:00 |
mesh_instance_3d.h
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Add option to bake a mesh from blend shape mix
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2024-04-10 23:35:28 +02:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Add navigation path simplification
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2024-04-11 12:32:21 +02:00 |
navigation_agent_3d.h
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Add navigation path simplification
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2024-04-11 12:32:21 +02:00 |
navigation_link_3d.cpp
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navigation_link_3d.h
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navigation_obstacle_3d.cpp
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_obstacle_3d.h
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_region_3d.cpp
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
navigation_region_3d.h
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node_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
node_3d.h
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Make Advanced Import lights more like the mesh and material editors
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2024-04-16 10:15:25 -07:00 |
occluder_instance_3d.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
occluder_instance_3d.h
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path_3d.cpp
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path_3d.h
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physical_bone_simulator_3d.cpp
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physical_bone_simulator_3d.h
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
reflection_probe.cpp
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Add reflection probe support to compatibility renderer using 2 probe approach.
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2024-04-09 16:53:28 +10:00 |
reflection_probe.h
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Add reflection probe support to compatibility renderer using 2 probe approach.
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2024-04-09 16:53:28 +10:00 |
remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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skeleton_3d.compat.inc
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skeleton_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
skeleton_3d.h
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Merge pull request #91122 from TokageItLab/simulator-memdel
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2024-05-04 11:52:22 +02:00 |
skeleton_ik_3d.cpp
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Add SkeletonIK3D get/set_interpolation compat from #87888
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2024-04-18 01:49:12 -07:00 |
skeleton_ik_3d.h
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Add SkeletonIK3D get/set_interpolation compat from #87888
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2024-04-18 01:49:12 -07:00 |
skeleton_modifier_3d.cpp
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Allow users to override SkeletonModifier3D._process_modification
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2024-05-09 19:48:56 -07:00 |
skeleton_modifier_3d.h
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Allow users to override SkeletonModifier3D._process_modification
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2024-05-09 19:48:56 -07:00 |
soft_body_3d.cpp
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soft_body_3d.h
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sprite_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
sprite_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
visual_instance_3d.h
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voxel_gi.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_body_modifier_3d.cpp
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Subscribe to correct tracker signals
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2024-04-22 18:40:18 -04:00 |
xr_body_modifier_3d.h
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Subscribe to correct tracker signals
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2024-04-22 18:40:18 -04:00 |
xr_face_modifier_3d.cpp
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_face_modifier_3d.h
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_hand_modifier_3d.cpp
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Store previous relative transforms in XRHandModifier3D
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2024-04-30 08:59:40 -05:00 |
xr_hand_modifier_3d.h
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Store previous relative transforms in XRHandModifier3D
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2024-04-30 08:59:40 -05:00 |
xr_nodes.cpp
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_nodes.h
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |