virtualx-engine/core/os/main_loop.h
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00

77 lines
3.1 KiB
C++

/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
#include "os/input_event.h"
#include "reference.h"
#include "script_language.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
NOTIFICATION_WM_MOUSE_ENTER = 2,
NOTIFICATION_WM_MOUSE_EXIT = 3,
NOTIFICATION_WM_FOCUS_IN = 4,
NOTIFICATION_WM_FOCUS_OUT = 5,
NOTIFICATION_WM_QUIT_REQUEST = 6,
NOTIFICATION_WM_GO_BACK_REQUEST = 7,
NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
NOTIFICATION_OS_MEMORY_WARNING = 9,
NOTIFICATION_TRANSLATION_CHANGED = 10,
};
virtual void input_event(const InputEvent &p_event);
virtual void input_text(const String &p_text);
virtual void init();
virtual bool iteration(float p_time);
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
void set_init_script(const Ref<Script> &p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif