virtualx-engine/tools/editor
volzhs 06c47e6f8a Remove dead code in FileSystemDock
(cherry picked from commit 9605a1d0da)
2016-10-31 00:02:12 +01:00
..
fileserver SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
icons SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
io_plugins SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
plugins Prevent unwanted script editor input on game crash 2016-10-31 00:01:11 +01:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-10-09 17:21:26 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
array_property_edit.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
call_dialog.cpp
call_dialog.h
code_editor.cpp Make text column numbers one-based 2016-10-17 20:44:47 +02:00
code_editor.h Fix non-visible col number in text editor 2016-07-24 17:12:11 +02:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-09 17:34:12 +02:00
connections_dialog.h ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
create_dialog.cpp Hide editor types from create node dialog, closes #3263 2016-07-21 10:16:30 -03:00
create_dialog.h Changed import workflow 2016-05-27 14:19:11 -03:00
dependency_editor.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
dependency_editor.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp Fix crash on asset lib install 2016-07-10 17:19:29 -03:00
editor_asset_installer.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_autoload_settings.cpp Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_autoload_settings.h Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_data.cpp Prevent to add node to selection when node is not inside tree 2016-09-01 08:45:15 +02:00
editor_data.h save the editor state of the right scene instead of current 2016-07-08 13:54:44 -03:00
editor_dir_dialog.cpp Select newly created folder on Directory dialog 2016-09-18 23:06:46 +02:00
editor_dir_dialog.h -Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545 2016-06-18 19:32:52 -03:00
editor_file_dialog.cpp Fix typo in file dialog shortcut 2016-06-28 11:22:31 -03:00
editor_file_dialog.h -Added ability to disable overwrite warning on file dialog, fixes #4545 2016-06-20 00:38:13 -03:00
editor_file_system.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
editor_file_system.h Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
editor_fonts.cpp -added missing .inc files 2016-06-17 01:13:23 -03:00
editor_fonts.h
editor_help.cpp Fix help page title indentation 2016-08-01 16:30:09 +08:00
editor_help.h deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
editor_icons.h
editor_import_export.cpp Fixed error using the same atlas rect for all images, closes #4139 2016-06-21 20:51:41 -03:00
editor_import_export.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_initialize_ssl.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_log.cpp Fixed localization in file dialogs 2016-06-07 22:48:16 +03:00
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp editor_node: add an option to stop the update spinner from spinning, fixes #6653 2016-10-09 17:41:04 +02:00
editor_node.h editor_node: add an option to stop the update spinner from spinning, fixes #6653 2016-10-09 17:41:04 +02:00
editor_path.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_path.h
editor_plugin.cpp Add a function to plugin get the main screen parent 2016-10-09 17:12:15 +02:00
editor_plugin.h Add a function to plugin get the main screen parent 2016-10-09 17:12:15 +02:00
editor_plugin_settings.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_plugin_settings.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
editor_profiler.cpp Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp Cleaned up preview generation thread, fixes #5499 2016-07-09 11:20:40 -03:00
editor_resource_preview.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
editor_run.cpp Improve debug focus behavior 2016-10-09 17:29:59 +02:00
editor_run.h Improve debug focus behavior 2016-10-09 17:29:59 +02:00
editor_run_native.cpp Fix autosave when run on remote device 2016-06-24 21:20:43 +09:00
editor_run_native.h
editor_run_script.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_run_script.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_scale.cpp make hdpi manually configurable in project settings 2016-06-05 18:43:56 -03:00
editor_scale.h make hdpi manually configurable in project settings 2016-06-05 18:43:56 -03:00
editor_settings.cpp Added customisable grid color, issue 3781 2016-09-18 23:13:13 +02:00
editor_settings.h Added add_property_info function to Globals and EditorSettings classes 2016-09-01 08:40:49 +02:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Move hardcoded theme colors from editor_node into editor_themes 2016-09-18 23:13:46 +02:00
editor_themes.h Clean up editor theme creation 2016-06-18 13:32:03 +08:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Remove dead code in FileSystemDock 2016-10-31 00:02:12 +01:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-09-01 08:40:23 +02:00
groups_editor.cpp do not allow removal of groups that come from instanced/inherited scene, closes #5505 2016-07-07 20:50:42 -03:00
groups_editor.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
inspector_dock.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
inspector_dock.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
multi_node_edit.cpp fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-09 17:40:03 +02:00
multi_node_edit.h -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
node_dock.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
node_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
output_strings.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
progress_dialog.h
project_export.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
project_export.h
project_manager.cpp Project manager: grab focus on ok button after path selection. 2016-10-09 17:40:10 +02:00
project_manager.h Auto import project folder, confirm scan multiple folders or non-project folder 2016-08-01 22:59:12 +03:00
project_settings.cpp Show last added action on Input Map and implement InputEvent "==" 2016-09-01 08:45:37 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-09-01 08:45:37 +02:00
property_editor.cpp Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-17 20:48:10 +02:00
property_editor.h Changed import workflow 2016-05-27 14:19:11 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Improve quick open sorting 2016-07-06 19:29:15 -03:00
quick_open.h Improve quick open sorting 2016-07-06 19:29:15 -03:00
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Replace a node with saved branch scene instance 2016-10-17 20:47:49 +02:00
scene_tree_dock.h Replace a node with saved branch scene instance 2016-10-17 20:47:49 +02:00
scene_tree_editor.cpp Fix typo for word_wrap 2016-10-09 17:23:58 +02:00
scene_tree_editor.h Adds the ability to draw parent-children relationship lines in scene tree editor 2016-06-15 18:10:19 +01:00
script_create_dialog.cpp -Added ability to disable overwrite warning on file dialog, fixes #4545 2016-06-20 00:38:13 -03:00
script_create_dialog.h
script_editor_debugger.cpp Improve debug focus behavior 2016-10-09 17:29:59 +02:00
script_editor_debugger.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
settings_config_dialog.cpp Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
settings_config_dialog.h Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp Fix EditorSpatialGizmo virtual functions not being called 2016-07-09 13:10:13 -03:00
spatial_editor_gizmos.h