205 lines
7 KiB
C++
205 lines
7 KiB
C++
/*************************************************************************/
|
|
/* godot_nativescript.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "nativescript/godot_nativescript.h"
|
|
|
|
#include "class_db.h"
|
|
#include "error_macros.h"
|
|
#include "gdnative/gdnative.h"
|
|
#include "global_constants.h"
|
|
#include "project_settings.h"
|
|
#include "variant.h"
|
|
|
|
#include "nativescript.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern "C" void _native_script_hook() {
|
|
}
|
|
|
|
#define NSL NativeScriptLanguage::get_singleton()
|
|
|
|
// Script API
|
|
|
|
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
|
|
|
String *s = (String *)p_gdnative_handle;
|
|
|
|
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
|
|
|
NativeScriptDesc desc;
|
|
|
|
desc.create_func = p_create_func;
|
|
desc.destroy_func = p_destroy_func;
|
|
desc.is_tool = false;
|
|
|
|
desc.base = p_base;
|
|
|
|
if (classes->has(p_base)) {
|
|
desc.base_data = &(*classes)[p_base];
|
|
desc.base_native_type = desc.base_data->base_native_type;
|
|
} else {
|
|
desc.base_data = NULL;
|
|
desc.base_native_type = p_base;
|
|
}
|
|
|
|
classes->insert(p_name, desc);
|
|
}
|
|
|
|
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
|
|
|
String *s = (String *)p_gdnative_handle;
|
|
|
|
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
|
|
|
NativeScriptDesc desc;
|
|
|
|
desc.create_func = p_create_func;
|
|
desc.destroy_func = p_destroy_func;
|
|
desc.is_tool = true;
|
|
desc.base = p_base;
|
|
|
|
if (classes->has(p_base)) {
|
|
desc.base_data = &(*classes)[p_base];
|
|
desc.base_native_type = desc.base_data->base_native_type;
|
|
} else {
|
|
desc.base_data = NULL;
|
|
desc.base_native_type = p_base;
|
|
}
|
|
|
|
classes->insert(p_name, desc);
|
|
}
|
|
|
|
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
|
|
|
|
String *s = (String *)p_gdnative_handle;
|
|
|
|
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
|
|
|
if (!E) {
|
|
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
NativeScriptDesc::Method method;
|
|
method.method = p_method;
|
|
method.rpc_mode = p_attr.rpc_type;
|
|
method.info = MethodInfo(p_function_name);
|
|
|
|
E->get().methods.insert(p_function_name, method);
|
|
}
|
|
|
|
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
|
|
|
|
String *s = (String *)p_gdnative_handle;
|
|
|
|
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
|
|
|
if (!E) {
|
|
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
NativeScriptDesc::Property property;
|
|
property.default_value = *(Variant *)&p_attr->default_value;
|
|
property.getter = p_get_func;
|
|
property.rset_mode = p_attr->rset_type;
|
|
property.setter = p_set_func;
|
|
property.info = PropertyInfo((Variant::Type)p_attr->type,
|
|
p_path,
|
|
(PropertyHint)p_attr->hint,
|
|
*(String *)&p_attr->hint_string,
|
|
(PropertyUsageFlags)p_attr->usage);
|
|
|
|
E->get().properties.insert(p_path, property);
|
|
}
|
|
|
|
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
|
|
|
|
String *s = (String *)p_gdnative_handle;
|
|
|
|
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
|
|
|
if (!E) {
|
|
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
List<PropertyInfo> args;
|
|
Vector<Variant> default_args;
|
|
|
|
for (int i = 0; i < p_signal->num_args; i++) {
|
|
PropertyInfo info;
|
|
|
|
godot_signal_argument arg = p_signal->args[i];
|
|
|
|
info.hint = (PropertyHint)arg.hint;
|
|
info.hint_string = *(String *)&arg.hint_string;
|
|
info.name = *(String *)&arg.name;
|
|
info.type = (Variant::Type)arg.type;
|
|
info.usage = (PropertyUsageFlags)arg.usage;
|
|
|
|
args.push_back(info);
|
|
}
|
|
|
|
for (int i = 0; i < p_signal->num_default_args; i++) {
|
|
Variant *v;
|
|
godot_signal_argument attrib = p_signal->args[i];
|
|
|
|
v = (Variant *)&attrib.default_value;
|
|
|
|
default_args.push_back(*v);
|
|
}
|
|
|
|
MethodInfo method_info;
|
|
method_info.name = *(String *)&p_signal->name;
|
|
method_info.arguments = args;
|
|
method_info.default_arguments = default_args;
|
|
|
|
NativeScriptDesc::Signal signal;
|
|
signal.signal = method_info;
|
|
|
|
E->get().signals_.insert(*(String *)&p_signal->name, signal);
|
|
}
|
|
|
|
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
|
|
Object *instance = (Object *)p_instance;
|
|
if (!instance)
|
|
return NULL;
|
|
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
|
|
return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|