virtualx-engine/modules/mono/glue/cs_files/Array.cs
Xavier Cho 5d2c239772 Add missing GetPtr() for Dictionary<> and Array<>
Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705.
2018-08-04 14:34:55 +09:00

340 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Godot
{
class ArraySafeHandle : SafeHandle
{
public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
{
this.handle = handle;
}
public override bool IsInvalid
{
get
{
return handle == IntPtr.Zero;
}
}
protected override bool ReleaseHandle()
{
Array.godot_icall_Array_Dtor(handle);
return true;
}
}
public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
ArraySafeHandle safeHandle;
bool disposed = false;
public Array()
{
safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
}
internal Array(ArraySafeHandle handle)
{
safeHandle = handle;
}
internal Array(IntPtr handle)
{
safeHandle = new ArraySafeHandle(handle);
}
internal IntPtr GetPtr()
{
return safeHandle.DangerousGetHandle();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (safeHandle != null)
{
safeHandle.Dispose();
safeHandle = null;
}
disposed = true;
}
public object this[int index]
{
get
{
return godot_icall_Array_At(GetPtr(), index);
}
set
{
godot_icall_Array_SetAt(GetPtr(), index, value);
}
}
public int Count
{
get
{
return godot_icall_Array_Count(GetPtr());
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public void Add(object item)
{
godot_icall_Array_Add(GetPtr(), item);
}
public void Clear()
{
godot_icall_Array_Clear(GetPtr());
}
public bool Contains(object item)
{
return godot_icall_Array_Contains(GetPtr(), item);
}
public void CopyTo(object[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
// Internal call may throw ArgumentException
godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex);
}
public IEnumerator<object> GetEnumerator()
{
int count = Count;
for (int i = 0; i < count; i++)
{
yield return godot_icall_Array_At(GetPtr(), i);
}
}
public int IndexOf(object item)
{
return godot_icall_Array_IndexOf(GetPtr(), item);
}
public void Insert(int index, object item)
{
godot_icall_Array_Insert(GetPtr(), index, item);
}
public bool Remove(object item)
{
return godot_icall_Array_Remove(GetPtr(), item);
}
public void RemoveAt(int index)
{
godot_icall_Array_RemoveAt(GetPtr(), index);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
{
Array objectArray;
public Array()
{
objectArray = new Array();
}
public Array(Array array)
{
objectArray = array;
}
internal Array(IntPtr handle)
{
objectArray = new Array(handle);
}
internal Array(ArraySafeHandle handle)
{
objectArray = new Array(handle);
}
public static explicit operator Array(Array<T> from)
{
return from.objectArray;
}
public T this[int index]
{
get
{
return (T)objectArray[index];
}
set
{
objectArray[index] = value;
}
}
public int Count
{
get
{
return objectArray.Count;
}
}
public bool IsReadOnly
{
get
{
return objectArray.IsReadOnly;
}
}
public void Add(T item)
{
objectArray.Add(item);
}
public void Clear()
{
objectArray.Clear();
}
public bool Contains(T item)
{
return objectArray.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
// TODO This may be quite slow because every element access is an internal call.
// It could be moved entirely to an internal call if we find out how to do the cast there.
int count = objectArray.Count;
if (array.Length < (arrayIndex + count))
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
for (int i = 0; i < count; i++)
{
array[arrayIndex] = (T)objectArray[i];
arrayIndex++;
}
}
public IEnumerator<T> GetEnumerator()
{
int count = objectArray.Count;
for (int i = 0; i < count; i++)
{
yield return (T)objectArray[i];
}
}
public int IndexOf(T item)
{
return objectArray.IndexOf(item);
}
public void Insert(int index, T item)
{
objectArray.Insert(index, item);
}
public bool Remove(T item)
{
return objectArray.Remove(item);
}
public void RemoveAt(int index)
{
objectArray.RemoveAt(index);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
internal IntPtr GetPtr()
{
return objectArray.GetPtr();
}
}
}