1af06d3d46
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
363 lines
9.9 KiB
C++
363 lines
9.9 KiB
C++
/*************************************************************************/
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/* haiku_direct_window.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <UnicodeChar.h>
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#include "core/os/keyboard.h"
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#include "haiku_direct_window.h"
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#include "key_mapping_haiku.h"
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#include "main/main.h"
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HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
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BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
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last_mouse_pos_valid = false;
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last_buttons_state = 0;
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last_button_mask = 0;
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last_key_modifier_state = 0;
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view = NULL;
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update_runner = NULL;
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input = NULL;
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main_loop = NULL;
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}
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HaikuDirectWindow::~HaikuDirectWindow() {
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}
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void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
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view = p_view;
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}
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void HaikuDirectWindow::StartMessageRunner() {
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update_runner = new BMessageRunner(BMessenger(this),
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new BMessage(REDRAW_MSG), 1000000 / 60 /* 60 fps */);
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}
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void HaikuDirectWindow::StopMessageRunner() {
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delete update_runner;
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}
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void HaikuDirectWindow::SetInput(InputDefault *p_input) {
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input = p_input;
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}
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void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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bool HaikuDirectWindow::QuitRequested() {
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StopMessageRunner();
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main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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return false;
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}
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void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
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view->DirectConnected(info);
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view->EnableDirectMode(true);
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}
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void HaikuDirectWindow::MessageReceived(BMessage *message) {
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switch (message->what) {
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case REDRAW_MSG:
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if (Main::iteration()) {
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view->EnableDirectMode(false);
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Quit();
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}
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break;
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default:
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BDirectWindow::MessageReceived(message);
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}
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}
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void HaikuDirectWindow::DispatchMessage(BMessage *message, BHandler *handler) {
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switch (message->what) {
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case B_MOUSE_DOWN:
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case B_MOUSE_UP:
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HandleMouseButton(message);
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break;
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case B_MOUSE_MOVED:
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HandleMouseMoved(message);
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break;
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case B_MOUSE_WHEEL_CHANGED:
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HandleMouseWheelChanged(message);
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break;
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case B_KEY_DOWN:
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case B_KEY_UP:
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HandleKeyboardEvent(message);
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break;
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case B_MODIFIERS_CHANGED:
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HandleKeyboardModifierEvent(message);
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break;
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case B_WINDOW_RESIZED:
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HandleWindowResized(message);
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break;
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case LOCKGL_MSG:
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view->LockGL();
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break;
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case UNLOCKGL_MSG:
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view->UnlockGL();
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break;
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default:
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BDirectWindow::DispatchMessage(message, handler);
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}
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}
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void HaikuDirectWindow::HandleMouseButton(BMessage *message) {
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BPoint where;
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if (message->FindPoint("where", &where) != B_OK) {
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return;
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}
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uint32 modifiers = message->FindInt32("modifiers");
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uint32 buttons = message->FindInt32("buttons");
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uint32 button = buttons ^ last_buttons_state;
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last_buttons_state = buttons;
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// TODO: implement the mouse_mode checks
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/*
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if (mouse_mode == MOUSE_MODE_CAPTURED) {
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event.xbutton.x=last_mouse_pos.x;
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event.xbutton.y=last_mouse_pos.y;
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}
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*/
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Ref<InputEventMouseButton> mouse_event;
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mouse_event.instance();
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mouse_event->set_button_mask(GetMouseButtonState(buttons));
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mouse_event->set_position({ where.x, where.y });
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mouse_event->set_global_position({ where.x, where.y });
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GetKeyModifierState(mouse_event, modifiers);
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switch (button) {
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default:
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case B_PRIMARY_MOUSE_BUTTON:
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mouse_event->set_button_index(1);
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break;
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case B_SECONDARY_MOUSE_BUTTON:
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mouse_event->set_button_index(2);
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break;
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case B_TERTIARY_MOUSE_BUTTON:
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mouse_event->set_button_index(3);
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break;
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}
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mouse_event->set_pressed(message->what == B_MOUSE_DOWN);
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if (message->what == B_MOUSE_DOWN && mouse_event->get_button_index() == 1) {
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int32 clicks = message->FindInt32("clicks");
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if (clicks > 1) {
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mouse_event->set_doubleclick(true);
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}
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}
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input->parse_input_event(mouse_event);
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}
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void HaikuDirectWindow::HandleMouseMoved(BMessage *message) {
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BPoint where;
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if (message->FindPoint("where", &where) != B_OK) {
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return;
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}
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Point2i pos(where.x, where.y);
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uint32 modifiers = message->FindInt32("modifiers");
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uint32 buttons = message->FindInt32("buttons");
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if (!last_mouse_pos_valid) {
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last_mouse_position = pos;
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last_mouse_pos_valid = true;
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}
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Point2i rel = pos - last_mouse_position;
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Ref<InputEventMouseMotion> motion_event;
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motion_event.instance();
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GetKeyModifierState(motion_event, modifiers);
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motion_event->set_button_mask(GetMouseButtonState(buttons));
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motion_event->set_position({ pos.x, pos.y });
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input->set_mouse_position(pos);
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motion_event->set_global_position({ pos.x, pos.y });
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motion_event->set_speed({ input->get_last_mouse_speed().x,
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input->get_last_mouse_speed().y });
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motion_event->set_relative({ rel.x, rel.y });
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last_mouse_position = pos;
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input->parse_input_event(motion_event);
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}
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void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) {
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float wheel_delta_y = 0;
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if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) {
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return;
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}
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Ref<InputEventMouseButton> mouse_event;
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mouse_event.instance();
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//GetKeyModifierState(mouse_event, modifiers);
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mouse_event->set_button_index(wheel_delta_y < 0 ? 4 : 5);
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mouse_event->set_button_mask(last_button_mask);
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mouse_event->set_position({ last_mouse_position.x,
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last_mouse_position.y });
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mouse_event->set_global_position({ last_mouse_position.x,
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last_mouse_position.y });
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mouse_event->set_pressed(true);
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input->parse_input_event(mouse_event);
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mouse_event->set_pressed(false);
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input->parse_input_event(mouse_event);
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}
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void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
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int32 raw_char = 0;
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int32 key = 0;
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int32 modifiers = 0;
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if (message->FindInt32("raw_char", &raw_char) != B_OK) {
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return;
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}
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if (message->FindInt32("key", &key) != B_OK) {
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return;
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}
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if (message->FindInt32("modifiers", &modifiers) != B_OK) {
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return;
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}
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Ref<InputEventKey> event;
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event.instance();
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GetKeyModifierState(event, modifiers);
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event->set_pressed(message->what == B_KEY_DOWN);
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event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
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event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
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event->set_echo(message->HasInt32("be:key_repeat"));
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event->set_unicode(0);
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const char *bytes = NULL;
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if (message->FindString("bytes", &bytes) == B_OK) {
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event->set_unicode(BUnicodeChar::FromUTF8(&bytes));
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}
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//make it consistent across platforms.
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if (event->get_keycode() == KEY_BACKTAB) {
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event->set_keycode(KEY_TAB);
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event->set_physical_keycode(KEY_TAB);
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event->set_shift(true);
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}
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input->parse_input_event(event);
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}
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void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) {
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int32 old_modifiers = 0;
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int32 modifiers = 0;
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if (message->FindInt32("be:old_modifiers", &old_modifiers) != B_OK) {
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return;
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}
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if (message->FindInt32("modifiers", &modifiers) != B_OK) {
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return;
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}
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int32 key = old_modifiers ^ modifiers;
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Ref<InputEventWithModifiers> event;
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event.instance();
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GetKeyModifierState(event, modifiers);
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event->set_shift(key & B_SHIFT_KEY);
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event->set_alt(key & B_OPTION_KEY);
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event->set_control(key & B_CONTROL_KEY);
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event->set_command(key & B_COMMAND_KEY);
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input->parse_input_event(event);
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}
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void HaikuDirectWindow::HandleWindowResized(BMessage *message) {
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int32 width = 0;
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int32 height = 0;
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if ((message->FindInt32("width", &width) != B_OK) || (message->FindInt32("height", &height) != B_OK)) {
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return;
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}
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current_video_mode->width = width;
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current_video_mode->height = height;
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}
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inline void HaikuDirectWindow::GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state) {
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last_key_modifier_state = p_state;
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event->set_shift(p_state & B_SHIFT_KEY);
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event->set_control(p_state & B_CONTROL_KEY);
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event->set_alt(p_state & B_OPTION_KEY);
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event->set_metakey(p_state & B_COMMAND_KEY);
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return state;
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}
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inline int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) {
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int state = 0;
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if (p_state & B_PRIMARY_MOUSE_BUTTON) {
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state |= 1 << 0;
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}
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if (p_state & B_SECONDARY_MOUSE_BUTTON) {
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state |= 1 << 1;
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}
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if (p_state & B_TERTIARY_MOUSE_BUTTON) {
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state |= 1 << 2;
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}
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last_button_mask = state;
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return state;
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}
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