51 lines
2.8 KiB
C++
51 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* export.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "editor/editor_export.h"
|
|
#include "platform/windows/logo.h"
|
|
|
|
void register_windows_exporter() {
|
|
|
|
Ref<EditorExportPlatformPC> platform;
|
|
platform.instance();
|
|
|
|
Ref<Image> img = memnew(Image(_windows_logo));
|
|
Ref<ImageTexture> logo;
|
|
logo.instance();
|
|
logo->create_from_image(img);
|
|
platform->set_logo(logo);
|
|
platform->set_name("Windows Desktop");
|
|
platform->set_extension("exe");
|
|
platform->set_release_32("windows_32_release.exe");
|
|
platform->set_debug_32("windows_32_debug.exe");
|
|
platform->set_release_64("windows_64_release.exe");
|
|
platform->set_debug_64("windows_64_debug.exe");
|
|
|
|
EditorExport::get_singleton()->add_export_platform(platform);
|
|
}
|