virtualx-engine/modules/mono/glue/gd_glue.cpp
Rémi Verschelde 8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00

245 lines
9.3 KiB
C++

/*************************************************************************/
/* gd_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/variant_parser.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_GD_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
void godot_icall_GD_print(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
print_line(str);
}
void godot_icall_GD_printerr(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
}
void godot_icall_GD_printraw(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_GD_prints(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += " ";
str += what[i].operator String();
}
print_line(str);
}
void godot_icall_GD_printt(MonoArray *p_what) {
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
for (int i = 0; i < what.size(); i++) {
if (i)
str += "\t";
str += what[i].operator String();
}
print_line(str);
}
float godot_icall_GD_randf() {
return Math::randf();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
void godot_icall_GD_randomize() {
Math::randomize();
}
double godot_icall_GD_rand_range(double from, double to) {
return Math::random(from, to);
}
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
int ret = Math::rand_from_seed(&seed);
*newSeed = seed;
return ret;
}
void godot_icall_GD_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_GD_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
str = os;
else
str += os;
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINTS(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
void godot_icall_GD_pusherror(MonoString *p_str) {
ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len, p_full_objects);
ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
encode_variant(var, w.ptr(), len, p_full_objects);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
}
MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
MonoObject *godot_icall_DefaultGodotTaskScheduler() {
return GDMonoUtils::mono_cache.task_scheduler_handle->get_target();
}
void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
// Dispatcher
mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
}
#endif // MONO_GLUE_ENABLED