.. |
animated_sprite.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
animated_sprite.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
area_2d.cpp
|
Update an outdated method name in error message
|
2018-02-07 12:32:05 +09:00 |
area_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
audio_stream_player_2d.cpp
|
Fix typos with codespell
|
2018-02-21 19:46:06 +01:00 |
audio_stream_player_2d.h
|
Merge pull request #15254 from mrcdk/pitch_scale
|
2018-02-01 14:26:27 +01:00 |
back_buffer_copy.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
back_buffer_copy.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
camera_2d.cpp
|
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.
|
2018-01-27 19:37:04 +01:00 |
camera_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
canvas_item.cpp
|
Merge pull request #18172 from Chaosus/fix_notification
|
2018-04-18 16:35:38 +02:00 |
canvas_item.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
canvas_modulate.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
canvas_modulate.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
collision_object_2d.cpp
|
Improve CollisionObject/CollisionObject2D warning message
|
2018-02-19 21:48:31 +01:00 |
collision_object_2d.h
|
Before I forget, add warnings on areas without children (should not break anything).
|
2018-01-18 14:31:07 -03:00 |
collision_polygon_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
collision_polygon_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
collision_shape_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
collision_shape_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
joints_2d.cpp
|
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
|
2018-02-05 18:54:07 +01:00 |
joints_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
light_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
light_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
light_occluder_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
light_occluder_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
line_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
line_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
line_builder.cpp
|
Fix Line2D tile mode for non-square textures
|
2018-02-25 01:49:10 +01:00 |
line_builder.h
|
Fix Line2D tile mode for non-square textures
|
2018-02-25 01:49:10 +01:00 |
mesh_instance_2d.cpp
|
2D Skeletons WORK IN PROGRESS
|
2018-02-21 17:24:00 -03:00 |
mesh_instance_2d.h
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |
navigation2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
navigation2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
navigation_polygon.cpp
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
navigation_polygon.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
node_2d.cpp
|
Fix Node2D::global_position to have Vector2 type
|
2018-04-24 10:50:05 +07:00 |
node_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
parallax_background.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
parallax_background.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
parallax_layer.cpp
|
Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
|
2018-04-07 19:43:09 -03:00 |
parallax_layer.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
particles_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
particles_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
path_2d.cpp
|
Ability to change path color with self modulate
|
2018-04-17 15:06:15 +09:00 |
path_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
path_texture.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
path_texture.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
physics_body_2d.cpp
|
Added forgotten infinite_inertia to bindings
|
2018-02-21 08:42:36 +01:00 |
physics_body_2d.h
|
Improved kinematic body 2D and 3D, Now can move rigid body
|
2018-02-20 12:43:47 +01:00 |
polygon_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
polygon_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
position_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
position_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
ray_cast_2d.cpp
|
Use internal physics processing for Nodes' internal logic
|
2018-04-11 09:28:14 +02:00 |
ray_cast_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
remote_transform_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
remote_transform_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
screen_button.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
screen_button.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
skeleton_2d.cpp
|
2D Skeletons WORK IN PROGRESS
|
2018-02-21 17:24:00 -03:00 |
skeleton_2d.h
|
Skeleton2D: Fix missing return value in comparator
|
2018-02-22 08:18:25 +01:00 |
sprite.cpp
|
Fix error spam with Sprite has compressed texture
|
2018-04-16 21:53:54 +09:00 |
sprite.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
tile_map.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
tile_map.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
visibility_notifier_2d.cpp
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
visibility_notifier_2d.h
|
Remove the selection rect for nodes that do not require it
|
2018-04-03 22:04:19 +02:00 |
y_sort.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
y_sort.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |