virtualx-engine/modules/mono/config.py
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00

72 lines
2.2 KiB
Python

supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript", "iphone"]
def can_build(env, platform):
return True
def configure(env):
platform = env["platform"]
if platform not in supported_platforms:
raise RuntimeError("This module does not currently support building for this platform")
env.use_ptrcall = True
env.add_module_version_string("mono")
from SCons.Script import BoolVariable, PathVariable, Variables, Help
default_mono_static = platform in ["iphone", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
envvars = Variables()
envvars.Add(
PathVariable(
"mono_prefix",
"Path to the mono installation directory for the target platform and architecture",
"",
PathVariable.PathAccept,
)
)
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
envvars.Add(
BoolVariable(
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
)
)
envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False))
# TODO: It would be great if this could be detected automatically instead
envvars.Add(
BoolVariable(
"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
)
)
envvars.Update(env)
Help(envvars.GenerateHelpText(env))
if env["mono_bundles_zlib"]:
# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
env["builtin_zlib"] = False
thirdparty_zlib_dir = "#thirdparty/zlib/"
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
def get_doc_classes():
return [
"@C#",
"CSharpScript",
"GodotSharp",
]
def get_doc_path():
return "doc_classes"
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False