virtualx-engine/modules/mono/glue
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
..
GodotSharp Rename Vector parameters to be consistent 2021-12-01 21:14:46 +01:00
arguments_vector.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
base_object_glue.cpp Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
callable_glue.cpp Implement Call methods in C# Callable 2021-10-28 22:49:17 +02:00
collections_glue.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
gd_glue.cpp Expose randfn to global scope 2021-11-17 14:29:19 +03:00
glue_header.h Implement Call methods in C# Callable 2021-10-28 22:49:17 +02:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_glue.cpp Expose String.SimplifyPath in C# 2021-08-25 16:51:14 +02:00
string_name_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00