4838e609ee
Added `SystemConfiguration.framework` to the Xcode project to fix undefined symbols errors building without the interpreter, like: `_SCNetworkReachabilityScheduleWithRunLoop`. Added explicit static constructors to the generated `NativeCalls` class to avoid a `TypeInitializationException` at startup when Godot attempts to read the static fields (like `godot_api_hash`) from this class. This seems to be an issue with Mono's AOT compiler and classes with the `beforefieldinit` attribute. Not sure if it only happens when the fields are only accessed via reflection as was our case. Explicitly declaring the static constructor makes the C# compiler not add the `beforefieldinit` attribute to the class. |
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.. | ||
GodotTools | ||
GodotTools.BuildLogger | ||
GodotTools.Core | ||
GodotTools.IdeMessaging | ||
GodotTools.IdeMessaging.CLI | ||
GodotTools.OpenVisualStudio | ||
GodotTools.ProjectEditor | ||
.gitignore | ||
GodotTools.sln |