virtualx-engine/modules/mono/editor/GodotTools
Ignacio Roldán Etchevery 4838e609ee C#+iOS: Fixes for games exported with Use Interpreter disabled
Added `SystemConfiguration.framework` to the Xcode project to fix
undefined symbols errors building without the interpreter, like:
`_SCNetworkReachabilityScheduleWithRunLoop`.

Added explicit static constructors to the generated `NativeCalls`
class to avoid a `TypeInitializationException` at startup when
Godot attempts to read the static fields (like `godot_api_hash`)
from this class.
This seems to be an issue with Mono's AOT compiler and classes
with the `beforefieldinit` attribute. Not sure if it only happens
when the fields are only accessed via reflection as was our case.
Explicitly declaring the static constructor makes the C# compiler
not add the `beforefieldinit` attribute to the class.
2021-06-02 01:34:00 +02:00
..
GodotTools C#+iOS: Fixes for games exported with Use Interpreter disabled 2021-06-02 01:34:00 +02:00
GodotTools.BuildLogger [3.2] C#: Re-work solution build output panel 2020-10-11 16:51:54 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 12:35:34 +02:00
GodotTools.IdeMessaging [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
GodotTools.IdeMessaging.CLI Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.OpenVisualStudio Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.ProjectEditor Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00