808af8e837
Splits Node3DGizmos into dedicated files.
284 lines
8.9 KiB
C++
284 lines
8.9 KiB
C++
/**************************************************************************/
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/* occluder_instance_3d_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "occluder_instance_3d_gizmo_plugin.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/occluder_instance_3d.h"
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OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
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create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
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create_handle_material("handles");
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}
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bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
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}
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String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
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return "OccluderInstance3D";
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}
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int OccluderInstance3DGizmoPlugin::get_priority() const {
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return -1;
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}
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String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
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Ref<Occluder3D> o = cs->get_occluder();
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if (o.is_null()) {
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return "";
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}
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if (Object::cast_to<SphereOccluder3D>(*o)) {
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return "Radius";
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}
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if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
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return "Size";
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}
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return "";
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}
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Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
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Ref<Occluder3D> o = oi->get_occluder();
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if (o.is_null()) {
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return Variant();
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}
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if (Object::cast_to<SphereOccluder3D>(*o)) {
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Ref<SphereOccluder3D> so = o;
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return so->get_radius();
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}
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if (Object::cast_to<BoxOccluder3D>(*o)) {
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Ref<BoxOccluder3D> bo = o;
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return bo->get_size();
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}
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if (Object::cast_to<QuadOccluder3D>(*o)) {
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Ref<QuadOccluder3D> qo = o;
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return qo->get_size();
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}
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return Variant();
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}
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void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
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Ref<Occluder3D> o = oi->get_occluder();
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if (o.is_null()) {
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return;
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}
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Transform3D gt = oi->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
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bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
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float snap = Node3DEditor::get_singleton()->get_translate_snap();
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if (Object::cast_to<SphereOccluder3D>(*o)) {
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Ref<SphereOccluder3D> so = o;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
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float d = ra.x;
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if (snap_enabled) {
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d = Math::snapped(d, snap);
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}
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if (d < 0.001) {
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d = 0.001;
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}
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so->set_radius(d);
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}
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if (Object::cast_to<BoxOccluder3D>(*o)) {
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Vector3 axis;
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axis[p_id] = 1.0;
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Ref<BoxOccluder3D> bo = o;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id] * 2;
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if (snap_enabled) {
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d = Math::snapped(d, snap);
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}
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if (d < 0.001) {
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d = 0.001;
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}
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Vector3 he = bo->get_size();
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he[p_id] = d;
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bo->set_size(he);
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}
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if (Object::cast_to<QuadOccluder3D>(*o)) {
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Ref<QuadOccluder3D> qo = o;
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Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
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Vector3 intersection;
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if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
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return;
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}
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if (p_id == 2) {
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Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
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if (snap_enabled) {
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s = s.snapped(Vector2(snap, snap));
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}
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s = s.max(Vector2(0.001, 0.001));
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qo->set_size(s);
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} else {
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float d = intersection[p_id];
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if (snap_enabled) {
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d = Math::snapped(d, snap);
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}
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if (d < 0.001) {
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d = 0.001;
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}
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Vector2 he = qo->get_size();
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he[p_id] = d * 2.0f;
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qo->set_size(he);
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}
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}
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}
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void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
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Ref<Occluder3D> o = oi->get_occluder();
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if (o.is_null()) {
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return;
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}
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if (Object::cast_to<SphereOccluder3D>(*o)) {
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Ref<SphereOccluder3D> so = o;
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if (p_cancel) {
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so->set_radius(p_restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Sphere Shape Radius"));
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ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
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ur->add_undo_method(so.ptr(), "set_radius", p_restore);
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ur->commit_action();
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}
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if (Object::cast_to<BoxOccluder3D>(*o)) {
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Ref<BoxOccluder3D> bo = o;
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if (p_cancel) {
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bo->set_size(p_restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Box Shape Size"));
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ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
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ur->add_undo_method(bo.ptr(), "set_size", p_restore);
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ur->commit_action();
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}
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if (Object::cast_to<QuadOccluder3D>(*o)) {
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Ref<QuadOccluder3D> qo = o;
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if (p_cancel) {
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qo->set_size(p_restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Box Shape Size"));
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ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
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ur->add_undo_method(qo.ptr(), "set_size", p_restore);
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ur->commit_action();
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}
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}
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void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
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p_gizmo->clear();
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Ref<Occluder3D> o = occluder_instance->get_occluder();
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if (!o.is_valid()) {
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return;
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}
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Vector<Vector3> lines = o->get_debug_lines();
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if (!lines.is_empty()) {
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Ref<Material> material = get_material("line_material", p_gizmo);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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}
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Ref<Material> handles_material = get_material("handles");
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if (Object::cast_to<SphereOccluder3D>(*o)) {
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Ref<SphereOccluder3D> so = o;
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float r = so->get_radius();
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Vector<Vector3> handles = { Vector3(r, 0, 0) };
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p_gizmo->add_handles(handles, handles_material);
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}
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if (Object::cast_to<BoxOccluder3D>(*o)) {
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Ref<BoxOccluder3D> bo = o;
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Vector<Vector3> handles;
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for (int i = 0; i < 3; i++) {
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Vector3 ax;
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ax[i] = bo->get_size()[i] / 2;
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handles.push_back(ax);
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}
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p_gizmo->add_handles(handles, handles_material);
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}
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if (Object::cast_to<QuadOccluder3D>(*o)) {
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Ref<QuadOccluder3D> qo = o;
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Vector2 size = qo->get_size();
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Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
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Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
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p_gizmo->add_handles(handles, handles_material);
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}
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}
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