..
shaders
GLES3 fix normal map flipping with nvidia workaround
2020-08-23 07:54:58 +01:00
rasterizer_canvas_gles3.cpp
GLES3 fix normal map flipping with nvidia workaround
2020-08-23 07:54:58 +01:00
rasterizer_canvas_gles3.h
GLES3 fix normal map flipping with nvidia workaround
2020-08-23 07:54:58 +01:00
rasterizer_gles3.cpp
GLES3 fix normal map flipping with nvidia workaround
2020-08-23 07:54:58 +01:00
rasterizer_gles3.h
GLES3 fix normal map flipping with nvidia workaround
2020-08-23 07:54:58 +01:00
rasterizer_scene_gles3.cpp
force depth prepass when using alpha prepass
2020-06-26 15:16:20 -07:00
rasterizer_scene_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp
Option for software skinning in MeshInstance
2020-10-08 16:14:55 +02:00
rasterizer_storage_gles3.h
Option for software skinning in MeshInstance
2020-10-08 16:14:55 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
[3.2] Fix shader's length() function parsing in expressions
2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h
[3.2] Fix shader's length() function parsing in expressions
2020-06-03 19:43:47 +03:00
shader_gles3.cpp
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
shader_gles3.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00