fe52458154
Happy new year to the wonderful Godot community!
106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* button.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef BUTTON_H
|
|
#define BUTTON_H
|
|
|
|
#include "scene/gui/base_button.h"
|
|
#include "scene/resources/text_paragraph.h"
|
|
|
|
class Button : public BaseButton {
|
|
GDCLASS(Button, BaseButton);
|
|
|
|
private:
|
|
bool flat = false;
|
|
String text;
|
|
String xl_text;
|
|
Ref<TextParagraph> text_buf;
|
|
|
|
Dictionary opentype_features;
|
|
String language;
|
|
TextDirection text_direction = TEXT_DIRECTION_AUTO;
|
|
|
|
Ref<Texture2D> icon;
|
|
bool expand_icon = false;
|
|
bool clip_text = false;
|
|
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
|
|
HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
|
|
float _internal_margin[4] = {};
|
|
|
|
void _shape();
|
|
|
|
protected:
|
|
void _set_internal_margin(Side p_side, float p_value);
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
virtual Size2 get_minimum_size() const override;
|
|
|
|
void set_text(const String &p_text);
|
|
String get_text() const;
|
|
|
|
void set_text_direction(TextDirection p_text_direction);
|
|
TextDirection get_text_direction() const;
|
|
|
|
void set_opentype_feature(const String &p_name, int p_value);
|
|
int get_opentype_feature(const String &p_name) const;
|
|
void clear_opentype_features();
|
|
|
|
void set_language(const String &p_language);
|
|
String get_language() const;
|
|
|
|
void set_icon(const Ref<Texture2D> &p_icon);
|
|
Ref<Texture2D> get_icon() const;
|
|
|
|
void set_expand_icon(bool p_enabled);
|
|
bool is_expand_icon() const;
|
|
|
|
void set_flat(bool p_enabled);
|
|
bool is_flat() const;
|
|
|
|
void set_clip_text(bool p_enabled);
|
|
bool get_clip_text() const;
|
|
|
|
void set_text_alignment(HorizontalAlignment p_alignment);
|
|
HorizontalAlignment get_text_alignment() const;
|
|
|
|
void set_icon_alignment(HorizontalAlignment p_alignment);
|
|
HorizontalAlignment get_icon_alignment() const;
|
|
|
|
Button(const String &p_text = String());
|
|
~Button();
|
|
};
|
|
|
|
#endif
|