virtualx-engine/scene/gui/spin_box.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

102 lines
3.7 KiB
C++

/*************************************************************************/
/* spin_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPIN_BOX_H
#define SPIN_BOX_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/main/timer.h"
class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit = nullptr;
int last_w = 0;
bool update_on_text_changed = false;
Timer *range_click_timer = nullptr;
void _range_click_timeout();
void _release_mouse();
void _text_submitted(const String &p_string);
virtual void _value_changed(double p_value) override;
void _text_changed(const String &p_string);
String prefix;
String suffix;
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
float base_val = 0.0;
bool allowed = false;
bool enabled = false;
Vector2 capture_pos;
float diff_y = 0.0;
} drag;
void _line_edit_focus_exit();
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_line_edit();
virtual Size2 get_minimum_size() const override;
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void set_editable(bool p_enabled);
bool is_editable() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_prefix(const String &p_prefix);
String get_prefix() const;
void set_update_on_text_changed(bool p_enabled);
bool get_update_on_text_changed() const;
void apply();
SpinBox();
};
#endif // SPIN_BOX_H