63dcb9aa80
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
79 lines
3.6 KiB
C++
79 lines
3.6 KiB
C++
/*************************************************************************/
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/* navigation_path_query_parameters_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
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#define NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
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#include "core/object/ref_counted.h"
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#include "servers/navigation/navigation_utilities.h"
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class NavigationPathQueryParameters3D : public RefCounted {
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GDCLASS(NavigationPathQueryParameters3D, RefCounted);
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NavigationUtilities::PathQueryParameters parameters;
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protected:
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static void _bind_methods();
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public:
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enum PathfindingAlgorithm {
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PATHFINDING_ALGORITHM_ASTAR = 0,
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};
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enum PathPostProcessing {
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PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
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PATH_POSTPROCESSING_EDGECENTERED,
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};
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const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; }
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void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm);
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PathfindingAlgorithm get_pathfinding_algorithm() const;
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void set_path_postprocessing(const PathPostProcessing p_path_postprocessing);
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PathPostProcessing get_path_postprocessing() const;
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void set_map(const RID &p_map);
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const RID &get_map() const;
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void set_start_position(const Vector3 &p_start_position);
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const Vector3 &get_start_position() const;
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void set_target_position(const Vector3 &p_target_position);
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const Vector3 &get_target_position() const;
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void set_navigation_layers(uint32_t p_navigation_layers);
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uint32_t get_navigation_layers() const;
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};
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VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathfindingAlgorithm);
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VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathPostProcessing);
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#endif // NAVIGATION_PATH_QUERY_PARAMETERS_3D_H
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